is there a way to have a sprite with the sine movement (moving horizontally/vertically) and set that objects X/Y to another object without compromising the sine wave?
sort of like this: on every tick - set sprite1 to sprite2+sprite1 sine wave
no matter what i try i end up with the object getting stuck to the X/Y of the target without seeing the sine wave since the object gets set to its new X/Y coordinate on every tick... i think?