gaboduarte's Recent Forum Activity

  • hi lunarray!

    I started using it! It is so much better now!

    One bug I noticed so far is that I can't use a single zero on the initial/target dialogs for rotation. There's no crash or anything, the object simply stands on the initial angle.

    EDIT:

    Ugh, nevermind, I was using relative (so 0 for target made it rotate zero degrees) <img src="smileys/smiley11.gif" border="0" align="middle" />

  • ugh, still didn't find the time to test it... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • GREAT!

    Perfect timing as well, hopefully next week I can start working on my games <3

  • LOL I was searching in the forums about sound volume, and found my own topic! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Anyway, method number 1 works GREAT!

  • hahah don't worry lunarray!

    I'm in love with your plugin, that's all! XD

    I've looked into your code, and I'll try to mess around with it tonight. If I make some progress I'll post it here.

  • Hi folks!

    I'm working on a project template for my games, and I noticed I could make it even more moddable if I was able to create a layer at runtime. It's not a big deal, but I figured it could be nice. So, anybody else thinks the same? Is it even possible? :)

    For example: I'm making a Alert box (a simple "Are you sure? Y/N" box for user confirmation). I've decided to the whole creation, animation, and commands in a separate event sheet. However, to make it work perfectly, I have to create a layer "Alerts" on the layouts I include the event sheet, so I don't get problems with Z-ordering.

    Like I said, creating a layer for this is simple, and I wouldn't propose this feature solely on this, but I imagine creating a layer at runtime could be useful :)

    Thanks!

  • BUMP!

    Sorry for bothering, but I'm excited to see this plugin working 100%! :P

    If you guys think relative targeting is a big improvement, why not have a Dropdown Menu with the option between Absolute and Relative? (similar to the "Set Group Active" box)?

  • May be it's because the input for target and origin is a string and variable values are not properly interpreted.

    Or it accepts only numbers.

    You can make this work by "stringing" your properties, using the "str()".

    example: str(Sprite.X) & "," & str(Sprite.Y)

    However, this is very counter-productive as the events begin to look messy. Also, I find it weird that the Target is RELATIVE, and not absolute to the layout.

    lunarray if you could change both "initial" and "target" to allow us to use any object properties (or, say, global variable), then the target wouldn't have to be relative to the tweened object. If you wanted that, you could simply use "Sprite.X + 100, Sprite.Y + 100"

    Maybe Ashley can help us? :D

    This is the nicest tween plugin we have here - it has all the powerful tweening features from Flash! The only thing holding me from using it is the ability to use an object property as coordinate or value easily!

  • oops, guess I didn't make myself clear.

    I didn't upload it to test it, I simply double-clicked the file in the folder on my desktop.

    Ashley After I read your comment I went back to the release notes and read about the file preview being removed. I'll change change my default folder to the dropbox and it'll be fine. Sorry!

  • Hi folks.

    I just installed v99 and made a simple project because I wanted to try letterbox mode in a iFrame.

    So I just:

    • Created a .capx project
    • Set layout size (and project) to 1024x768
    • Created a sprite
    • Drew some doodles (AWESOME IMAGE EDITORZZZ!!1!)
    • Placed 5 of them in the layout
    • Hit the export, HTML WEB, without minify.

    Pretty basic, can't get more simple than that.

    BUT, when I went to the folder and accessed the index.html, I get a black screen, and the alert:

    Title: "Javascript Alert"

    Message: "Exported games won't work until you upload them"

    What could be happening?

    I can upload the .capx, but I just started a new one, did the same procedures, and got the same message!

    Thanks in advance Ash!

  • This is very relevant to my interests!! Nice work!

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  • Hmmm I'm not sure if Ashley had a deeper look into this.

    Adding a transparent pixel only works if you are using tiled backgrounds that repeat on one axis. Just go to the image editor and resize it by one pixel (without stretching).

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gaboduarte

Member since 22 Feb, 2009

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