madster's Recent Forum Activity

  • actually I've read in many places that you shouldn't use lists and other dynamic structures for stuff that changes a lot.

    Turns out allocating memory is rather slow, so it's better to have an array/pool of resources and activate/desactivate when needed. Creating a new one is activating a deactivated resource and overwriting its values.

    You can do that with arrays already. I could post an example if needed.

  • and a button that when you push it, kittens come out

    http://www.penny-arcade.com/comic/2007/9/7/

  • is there really a huge market out there who use gamepads?

    All PC gamers I know own at least one gamepad.

    To note, in PC parlance "gamepad" includes wheels and whatever strange device you might have. Myself I have a gamepad, a wheel, a stick and a freaking dance mat.

    I haven't met a single person who plays with a 360 pad, but then again XBox aint so big in my country. While some people won't spring for even a mildly decent 3D card, they always spring for cheap controllers.

  • solid noise? what do you mean?

    also, what do you mean clouds? as an effect/behavior? they can easily be done with what's there now

    On adjustable blur:

  • I used acceleration based zoom for the 8-direction object in the same way Ash points out. It's really smooth and pleasant.

    add some modulation to adjust the speed of the zooming (current = current + (target - current)*modulation)

  • I saw an animation of a swimming shark using that technique once.

    Seeing it in motion is actually just as easy and tiresome as seeing a still.

    It even might be easier to see because of the way our brains process images.

    However, doing that for more than a few seconds would give you horrible headaches.

    The future in 3D seems to be special multi-angle displays for home and polarized displays with glasses for theaters.

  • can we get an adittional keyboard shortcut for edit-time zooming?

    notebooks do not have scroll wheels. Typical shortcut is ctrl-plus and ctrl-minus

  • Hello

    I made this weird thing:

    http://www.udec.cl/~jfuente_alba/flying.cap

    Loving how Construct helped me get that out of my head under an hour.

    So anyways. Go to events, toggle the fade event. You'll notice the black and white filter no longer shows up. Why?

    Also: is there a way to toggle/change options on layer effects?

    Bonus: wave effect looks weird on .992. Check out the edges. O_O

    Todo: rewrite Black&White shader, put in a treshold!

  • lol

    At first I thought it was for reals.

  • someone smarter than me

    Goddamnit we're screwed!

    I want to code a 2.5D platformer behavior, but Uni is consuming me whole these days.

    I will do it if no one beats me to it though. Don't wait up.

  • I don't think he actually posted what he wants to do with python. He just says WITH what he'll be doing it. Who knows, maybe every time a monster collides with a laser a FLAMETHROWER INMOLATES THE PLAYER.

    Player inmolation cannot be achieved with construct events. This is NOT a feature request.

    That said, I can't get python to work yet so I can't help.

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  • I have mixed other behaviors with physics by doing the following:

    A: platform behavior, physics with Inmovable set

    B: solid attribute set, physics with inmovable set

    C: solid attribute set, physics with gravity

    D: physics with gravity

    C and D fall and bounce off B as expected

    A can stand and jump off B as expected

    However...

    A may stand and jump off C but C doesn't react to it

    A doesn't react to D, however D is pushed as if A had infinite mass.

    O_o

    I've used a physics proxy before, but that didn't go so well. You could try it. Or go the all-physics route. They're both hard.

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madster

Member since 17 Feb, 2009

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