madster's Recent Forum Activity

  • I don't think radiator is the right translation >_<

    btw we're aiming at getting this done with minimum effort, thus heightmaps are probably not the best choice.

    i've handed the angular gradient to the artist along with an explanation. Can't test it myself just yet, but I hope it works.

    I should also do highlights, but I just realised I can get them out of this same gradient with some filters on top(contrast manipulation). Will test that out! Thanks for the help!

  • The purpose of the program is to take a big image and transform into lots of smaller images and has to check every pixel for it to do this

    Its not that strange if you ask me

    each pixel of a 100MB bmp, lumped together, should occupy exactly.... 100MB!

    unless we're talking a 100MB highly compressed jpg, which would make it horrendously big.

    I suspect wanton memory leaks. Probably hierarchical cuts and making lots of copies and then discarding them quickly (garbage collector kicks in periodically).

    I really dislike garbage collectors in programming languages, they lead to code like this

  • did you post it to the tracker?

  • Sigh, I didn't know it was unstable.

    This might be the cause of the weird crashes on my first completed game

    I'll be sure to avoid it in my current one.

  • also add "trigger once" so it won't be setting animation speed every frame

  • Sweet. Now I get it

  • so it's a getter/setter for vector private variables, right?

  • Awesome but yeah, had to edit the path to the .obj too.

    Edit: changing to just the file name worked

  • Hi

    I got this neat chopper design from one of the graphic artists that's helping me with my current game (in-game size)

    <img src="http://octavoarte.cl/version1.png">

    Thing is, it's shaded using a bevel. I need the light to be top down, so it can rotate freely and not look weird.

    Can anybody share some tips on shading with top-down light? Is there a way to do it without TOO much work? it's vector, the original is done in Fireworks, this is an unshaded version:

    <img src="http://octavoarte.cl/version2_grande.png">

    There's a bunch of ships to do so we can't spend too much time on each. I like the bevel version but sadly, that's not how the game will be lit.

    EDIT: I mean shade within the image, not in realtime. No effects! It's more of a drawing technique question than a Construct question.

  • Or I could just have a mock object with bullet and set camera to follow it instead >_<

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  • browse through the "post your screenshots" and "post your videos" threads and see all the goodness within.

  • Whee!

    I really want to use it, as its smooth transitions are perfect for the type of game I'm making.

    Please, do consider setting a constant speed for the cameara for constant scrolling

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madster

Member since 17 Feb, 2009

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