Hello I found another bug >_<
Yeah, I'm hammering your plugin.
When you set an object to follow a sprite and you tell it to use object angle.... well, it doesn't.
However if I manually set the camera's angle to the object's angle every tick, it works.
(funny though, camera angles have a different orientation to object angles. Not surprised, as I've been fighting Construct's conflicting coordinate systems for zooming and scrolling and positioning... this is just one more, just set camera angle to -90-Sprite.Angle)
This is an easy fix using an *always* event, but you might want to test it in the new version of your plugin