madster's Recent Forum Activity

  • i think that it just wouldn't know which blue to pick, which is logical.

    Which means it would pick them ALL, as that's how it's done in the rest of Construct.

  • I'd say it's a bug.

    Maybe the forums lag BECAUSE of the update loop?

  • Tried switching to point sampling?

    Go to application properties, under Runtime Properties set Sampling to Point.

    In construct everything is either sampled with linear or point.

    If that doesn't fix it, I'd suggest you post a sample .cap file we can have a look at.

  • check the path carefully. Should be C:\Windows\System32.

    Anything else is a trojan.

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  • I tried this too, assuming it would work

  • holy crap, there's a line object!

    cool. It's glitchy in the editor though. (try rotating it around)

  • that's a nested loop:

    for each weapon do: for each enemy do: set weapon to enemy

    result is:

    -For Each EnemyWeapon ordered by EnemyWeapon.UID Ascending

    --For Each BadMan ordered by BadMan.

    -choose EnemyWeapon 1

    --choose BadMan 1

    ---set EnemyWeapon 1 to BadMan 1

    --choose BadMan 2

    ---set EnemyWeapon 1 to BadMan 2

    --choose BadMan 3

    ---set EnemyWeapon 1 to BadMan 3

    -choose EnemyWeapon 2

    --choose BadMan 1

    ---set EnemyWeapon 2 to BadMan 1

    --choose BadMan 2

    ---set EnemyWeapon 2 to BadMan 2

    --choose BadMan 3

    ---set EnemyWeapon 2 to BadMan 3

    etc etc.

    As you can see, at the end you'll assign every EnemyWeapon to the last BadMan.

    You probably should use something other than a nested loop. Look into containers (http://sourceforge.net/apps/mediawiki/construct/index.php?title=Containers), you could set BadMan and EnemyWeapon in a container and you'd be able to do:

    -EnemyWeapon: Set position to BadMan.ImagePointX("RightHand"), BadMan.ImagePointY("RightHand")

    without even having to specify ordering.

  • I'd like to point out that this includes an example of how to absolutely move an object with the proper physics reaction.

    How about doing this speed-setting with a hidden proxy physics object for a platform object?

  • A Tips and tricks thread could be useful ...for stuff that doesn't really belong in the wiki I mean.

    Plus the tips and tricks can be discussed and improved (or if it doesn't make sense one could point out why).

  • Or you can use a sprite with Additive and just stretch it

    This is what I'd do, though thanks for the plug

    Do a thin filled box and preblur slightly it on an image editor, then cut a 1px wide sprite from that and stretch it to infinity and beyond (do use additive or some other effect).

  • Free as in beer

    You're free to use it, not to make it run in hardware other than Nvidia's.

  • some candidates for possible multicoring is the Physics behavior, the RTS movement pathfinding

    Plugins can be multicore with no issues, right? given it's C++

    There's OpenMP and soon OpenCL to use...

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madster

Member since 17 Feb, 2009

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