madster's Recent Forum Activity

  • http://icofx.ro/

    This is a really nice and free icon editor. I tried it and worked beautifully.

    Export your game to .exe, then replace the icons with multi-resolution versions imported into icofx.

  • Interesting.

  • I didn't really get the idea of the game, guess the gameplay isn't ready yet.

    These games have a bad rep, but I always wanted to take them "to the next level". Current adult game genres aren't too much fun or even adult-themed.

    Maybe I'll do one sometime and throw a curve ball somewhere in there.

    And get models for it.

    Yes.

  • not to derail but I'm really curious:

    Why not do it with a traditional language instead? is this program something that would be easily done with Construct?

    Now, on topic: write a proxy program that creates a text file with the options, and read them within your construct app.

    As Yaraslau said, you can then merge the .exe files, but I have no idea how.

    Yaraslau if you can explain or point to a resource that does, that'd be great.

  • and if one is using the new modular code containers in your own code, you can easily change all the events from using Sprite1, to using a different sprite or object

    or (and I hadn't considered this earlier) not just copy/paste the modular code and change the object, but be able to call the code using a different object as Object A, like passing parameters works in functions, but being able to use object types, as parameters

    Sounds kinda like families

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  • Use a hidden proxy object with LOS behavior. Rotate the proxy freely.

  • the 2D equivalent of screen space ambient occlusion is..... drop shadow!

    so just do a drop shadow. Maybe a drop shadow .fx would be nice?

    Edit: I think there is one already.

  • Giant robot: check

    Big explosion: check

    Everyone loves those. Me included.

  • Unit movement is not a trivial problem for RTS.

    You'll find out that even some commercial games have botched this. I recommend you think very carefully on your motion scheme for both player and enemy units, you may use the RTS behavior's waypoints to tell a unit where to go, but deciding where a unit should go and when is the difficult part.

  • walking makes your body oxygenate your blood, which goes into your brain.

    So, whenever I lose INSPIRATION, I go for a walk.

    Whenever I lose MOTIVATION.... well that one is harder, but without inspiration I usually lose motivation.

    I'll try the 2 minute thing... like right now.

    for game motivation I sometimes watch movies that make me want to do a nice game. Like The Matrix, or Jumper (inspiration for my teleporting stuff), or dunno, gamey movies.

  • so... where's the tool?

    XD

  • I always do it this way.

    You may have to retouch the resized version though, but that's fine.

    Also, you gotta keep scale in mind, as you won't start with the real sizes sometimes things end up being the wrong size when put together.

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madster

Member since 17 Feb, 2009

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