madster's Recent Forum Activity

  • I'm sure a lot of people will find this useful

  • Updated the demo with art from Kaos.

    Collision works properly from all sides now.

    Still can't get sorting right, might have to set standard tile sizes.

  • really, could you give us a hint and ETA on it ?

    Well, I'm watching that video and all I can say is no fancy transitions (at least for now).

    Yes to photographs and some limited animation (via animated gifs).

    Web based.

    February 2010. I hope.

    I'll announce friggin everywhere I can so if you're around you'll probably hear about it.

  • I saw it in Real-D too.

    The human scenes have more depth to them in general, and there's this thing when 3D images are too deep and approach the paralell-eye position... and if you're seated in the wrong place it goes beyond paralell eyes and that hurts both eyes and brain.

    PC 3-D drivers had calibration for this same reason. To minimize this effect you gotta sit real far from the screen. It also depends on how the projectors are set up so it varies from theater to theater.

    about blur, 60fps and "more real".... 24fps has more motion blur to preserve the illusion of movement. Reality has less motion blur than 24fps film, as you'll know it's quite sharp (unless you have eye problems). Really, the only bad thing about 60fps is that it is not 24fps.

    Human eye perception hovers just above 100fps, I've read. How they measured that I have no idea.

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  • I don't think the button is the problem, it's the mammoth manual you have to write for it?

    or maybe it is, too. I'm not familiar with the codebase.

  • Sadly, there seems to be no joystick support yet (other than the special case of XBox360 controllers).

    Ogre sports a standalone Joystick library that features force feedback among other goodies.

    http://www.ogre3d.org/wiki/index.php/Using_OIS

    Perhaps some plugin guru can bridge OIS with construct via a plugin?

  • I meant just the wheels and in the 3D design software, not in construct

    doable in photoshop with some patience (controls for the radial blur suck)

    kinda like this

    <img src="http://www.khulsey.com/photoshop_tutorials/photoshop_motion_radial_blur.jpeg">

  • Duh! never thought of toggling groups from outside XD

  • with the Blur Motion effect, set angle to random(360) and size to random(10).

    Do this on every 100 miliseconds or so, adjust to your liking

  • One of my first game attempts in Construct had a chain combo system.

    Man! that's some beautiful sprite work.

    Anyhoo, when you rely on animation frames for firing event, you have to be certain that none of those frames will be skipped, ever. Thus, find the minimum time between all frames and set your minimum framerate accordingly.

  • which version of construct is this?

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madster

Member since 17 Feb, 2009

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