madster's Recent Forum Activity

  • > Hi. Is there any chance this can be fixed?

    >

    > I'd like to use it for a game that zooms around a lot and this 'bind to layout' thing kind of breaks everything. Also, cameras seem jittery for some reason.

    > Might go with events instead, which would suck because this plugin has all I want.

    >

    Any chance you could send me a CAP illustrating both problems?

    Sure!

    Here's a small test

    Note: jumpiness might show up only in slow machines, as I'm testing in a netbook.

  • Here I show the bind-to-layout bug in Advanced camera plugin.

    EDIT: bind-to-layout now accounts for zoom, but exhibits odd jumps upon changing camera.

    I believe the anchor for the camera changes somehow.

    I've updated the .cap for the updated plugin, changing nothing.

    Observe how the scroll behaves differently (offset half a screen downwards) and the camera jumps when changing. Go into layout and check bind-to-layout and re-run. Observe how everything works as expected now.

    The jump is observed when changing from a manually scrolled camera to a camera that tracks an object.

  • A friend of mine got one, so I might get to try it out

    HOWEVER

    do keep in mind devices like these are just like OCR: they recognize patterns based on training.

    So no, imagining an object will not suffice to bring it onscreen, unless you had the object created and the system trained to the thought and that training associated to the creation of the object beforehand. Just like handwriting OCR, it won't work out of the box.

    Also, positioning isn't simple. A single thought pattern will be detected, which means "move here" is a different thought than "move there" and thus cannot be abstracted as a directed motion command.

    SO.... you'll have "move right", "move left" commands instead of "go over there" commands. I saw this in a test video where they attached mouse motion to thoughts. It was veeeery slow, since thoughts are gradual you cannot attach speed to recognition percentage and this forces a on-off only switch.

    So yeah. It's still cool though, and recognition seems MUCH improved over what I last saw (single shot 8-second training? Wow.). Also, no gel

    I would have liked a demo with a non-bald guy though.

  • thus:

    if 'x' equals clamp('x',min,max)

    • do stuff
  • <img src="http://dl.dropbox.com/u/7658043/treesandflowers.png">

    Trees look nice. did you model them in 3D? What software?

    I'm wondering how to do some top-down trees I'll need (256x256, no floor shadows).

  • I would suggest you check the landing spot before the jump with an offset collision check. Then check if the landing plateau matches a height.

    For example, you want to allow to jump down or up one level and no further. So upon the jump command the offset collision checks for the landing spot and if that plateau object has a "level" (or something) suitable to be jumped to, if not just discard the command and do not execute the jump.

    No 3D, no sorting, no triggering, no border trickery. Just an integer level attribute for both plateaus and objects and bottom floor too (you could even assign 0=botomless pit or something).

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  • I'm building a joystick plugin but it will be more like an "Input System" with Keyboard+Mouse+Joystick all managed through directX.

    I love you.

    Any suport for runtime input configuration and getting joystick's hardware name string? 'Cause I'd love that.

  • (ive had a few problems where it says a previews already running when its not)

    Note: I had this too, but I checked the task manager and sure enough, there it was. I killed it. With fire. So now you'll have to make sure every now and then that you don't have a jillion test1.exe, test2.exe, etc etc running silently and consuming resources.

  • Freezing is normal if you're previewing fullscreen. Windowed doesn't have that issue and is thus encouraged.

    5) How many licks does it take to get to the center of a Tootsie Pop?

    42.

  • Small off-topic on Steven's sig:

    Suppose you throw a coin enough times...suppose one day, it lands on its edge.

    http://projectforsaken.wordpress.com

    Right after the first showing of the original Hellraiser movie on my local TV station, a friend and I were flipping a coin. At some point, my friend says: "if the coin lands on it's edge, the Cenobites will take me tonight." as he flicked the coin. I smiled a bit and watched as it flipped about in mid-air.

    And guess what.

    It did.

    fun times =)

  • Aeal... I could never make it work properly, plugin would sometimes just refuse to change states

    I would offer to take over but I always end up posponing working on plugins, as I get tired by just setting up the compiler and getting the default plugin to compile so dunno.

  • All I ever wanted was to see in changelog 1.0 :

    [FIX] - Fixed the title bar icon at the top of application.

    Task manager

    <img src="http://img138.imageshack.us/img138/6730/taskmanagerwy.png">

    Taskbar

    <img src="http://img412.imageshack.us/img412/2046/taskbarv.png">

    Title bar

    <img src="http://img821.imageshack.us/img821/829/titlebar.png">

    And please don't say: "just change the icon". It still does not work. I hope in the final release will be all right. Thanks for reading.

    just change the icon XD

    BUT... change it using iconFX (opensource icon resource editor) on the exe after exporting.

    Difference is probably due to picking different icon resolutions, of which an exe may have many. Construct only writes one.

    Agreed that it should be fixed though.

    On my side, I'm getting a crash sometimes if I switch from the project panel to the layers panel. The layers panel will be empty, I'll switch to back to project and then it crashes. I suspect my references from an included event sheet to layers that aren't yet created are causing the crash, but I've been unable to reproduce it at will, it just happens when I'm working

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madster

Member since 17 Feb, 2009

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