mumu64's Recent Forum Activity

  • Try:

    - do something

    - use the function object to call a function after a delay

    - in the function add a 'repeat 2 times' condition

    Doesn't work properly.

    In the 3rd step, it does the repetition without delay.

    I also tried to let the function call itself, after a delay, which didn't work.

    I've tried the While-statement, but I can't get it work properly.

    I think this is a very simple problem, but I have no idea.

    I would like to have Construct do this:

    • create sprite at 600, 900
    • wait 1500ms
    • repeat this process x times

    This is something else I tried, that doesn't work:

    <img src="http://img44.imageshack.us/img44/9911/while.jpg">

    It would be nice if Construct would have a "delay/wait"-action, instead of reaching out to functions, just to use the delay.

    I've spent an hour doing what Construct is n?t about: ignoring game design and trying to see how logics work

  • I have used "repeat 2 times", but it keeps on creating the object, without stopping.

    I would want to have:

    • do something
    • wait x seconds
    • repeat this x times

    So I used the "repeat"-condition. Good or bad use?

    System: Repeat 3 times
      System: Every 1500 milliseconds
      > System Create object Red1 on layer 1 at (905, 605)[/code:1co6vdkk]
    Screenshot:
    <img src="http://img340.imageshack.us/img340/2554/repeat.jpg">
  • Thanks, I'll try it

  • I changed the use of private variable (the Sprite) to global variable, as switch and it works now.

    I didn't know this had impact on the decision making of Construct.

    The setup was:

    • switch turned on (private variable sprite set to "1")
    • mouse over 1 of the 4 instances of sprite: they all responded.

    The setup is now:

    • switch turned on (global variable set to "1")
    • mouse over 1 of the 4 instances of sprite: only the pointed at-sprite responds.

    Thanks for reading and the reply.

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  • The problem I have is: when I hover (no click) over a sprite, all spawned instances react, instead of only that one sprite.

    MouseKeyboard: On Left Clicked on Sprite
    

    Sprite set opacity to 20[/code:309roz2z]

    With 4 instances spawned, no problems here. Only the instance I clicked on gets the opacity-change.

    MouseKeyboard: Mouse is over Sprite
    

    Sprite set opacity to 20[/code:309roz2z]

    Problem here is: all 4 instances get an opacity of 20, instead of the 1 instance I am pointing at.

    How should I change the code so that I can point at 1 instance and only that pointed on instance gets the opacity change?

  • fun

  • Did you have multiple instances of the same object selected?

    No, I clicked on one object (sprite)...

  • I know this isn't the way bugs should be reported (on the forum), but I am wondering if anyone else ever encountered the same problem, which I can't reproduce:

    when clicking on the "animation" or "angle" in the animator pane, Construct crashed (not anymore, somehow), without error message.

    I'm using version 0.99.62.

  • Ok, thanks.

  • Thanks for the reply.

    I'll start over then. Although I spent 3-4 hours on it, only a few objects were inserted.

    Back to my paranoid-backup-system, I guess

  • I may have mistakenly edited a .cap (created with the most recent construct) with v0.99.5.

    The .cap-file won't open in both Construct versions.

    No error messages.

    Is there a sollution to this problem?

  • The following didn't make the sprites invisible:

    System: 1On load
    

    SpriteMake Invisible

    Area1Make Invisible[/code:27l66h3o]

    The following did make it invisible:

    System: 1Start of layout
    

    SpriteMake Invisible

    Area1Make Invisible[/code:27l66h3o]

    Why not with "on load"?

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mumu64

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