mumu64's Recent Forum Activity

  • Is there an easy way to make a condition "if object is not moving"?

    The object has physics and is a sprite.

  • Could anyone explain globally how this example works that created this 3D engine? Thanks

  • Is that sarcastic, about the 60 fps?

    I think especially N64 owners have trained their fps-eyes, because F-zero was aimed for: high fps (60?) and low details.

    Turok 2 had trouble running smoothly, on N64 and Perfect Dark had trouble running at... 24 fps, I believe.

    So N64 owners could experience the difference.

    This console generation has: Modern Warfare 2 (360) = 60 fps? Runs smoothly.

    Operation Flashpoint 2 (360) and Killzone 2 both seem non-60-fps-games, I believe.

    Just making small talk...

  • There are a lot of text effects in Construct.

    Is, maybe somewhere on the forum, a cap file available that shows how all effects look like?

    I searched for "text effects" and "effects", but didn't find anything.

  • I've made a new cap and added 1 box, with bullet bahaviour (speed: 50).

    Put it in the right corner.

    start layout
    create camera "test" at Box.X, Box.Y. Zoom 300, 300. Angle 0. Follow
    camera "test": follow Box. Offset of 0 at 0 degrees. Lag: 50[/code:supdc7yh]
    When I run this, the camera goes to the middle of the screen and does nothing.
    
    Is it possible to let the camera (with or without the plugin) zoom in onto an object (moving or not), that is situated at the right bottom corner?
  • Thanks !

    This is so useful, I think.

    Should this be included in Construct? Yes! I think

  • Problem: I don't see any text being written with the "write text per 200 milliseconds"-action, in fact, I see nothing.

    When I remove this action ("write text: "test"") and only choose to show: make visible, I can see the text.

    I have tried to pre-enter something in the text field, no result also.

    Is it broken, or am I using it incorrectly?

    edit: I just found out it's my cap file or a bug. In a new cap file, it works without problems.

    I can't reproduce it, so perhaps it's my cap.

    edit2: I could reproduce it. I am now posting the following bugreport to sourceforge: text can't be written when triggered by a variable condition. (nothing happens)

  • >

    > I'm using v0.99.62.

    > I'll install Construct again, just in case.

    >

    Yeah I'm using the latest version, that's why it didn't load the cap. But I dunno why your timer gave you the error.

    I'm glad my problem is solved.

  • > (...)

    > Lost My Keys, thanks (even more) for replying thrice and supplying a .cap. Unfortunately I can't open the cap. Error message: abnormal program termination.

    >

    Hmm, sounds like there's something up with your install if it's giving errors using the timer and wont run this cap, or it's an older version?

    I'm using v0.99.62.

    I'll install Construct again, just in case.

  • Aphex, thanks a lot for your sollution, which was the simplicity I was looking for.

    I didn't know sprite.count was possible...

    Lost My Keys, thanks (even more) for replying thrice and supplying a .cap. Unfortunately I can't open the cap. Error message: abnormal program termination.

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  • The behavior timer. Make a sprite, add the timer behavior, create an event, lets say, start of layout. Select the sprite and then timer, create a timer and setup your options (it has repeat if you need it too) and then another event for on timer, and use that to create your object. It should work and do what you're wanting to do.

    I followed your instruction, but it gives an error. I did:

    start layout: start timer "Timer" with length 1500, don't repeat, don't destroy.

    (I've tried here also "repeat" and "destroy").

    Event:

    On timer "Timer"

    create sprite at x, y

  • Use a timer? attach it to something hidden, that might work.

    By "timer", do you mean the object "profiler"? Or the System condition "compare time"?

    I don't understand, I think.

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mumu64

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