hello,
Mario Galaxy has mario running on spheres/planets.
I wanted to try this in 2D and tried some tutorials.
The player uses platform behaviour and the sphere uses behaviour "solid", but that makes it not perfectly round.
So the player-sprite moves a bit up and down, while walking around the sphere. (because the sphere sprite is perfectly round, but the solid behaviour uses the collision polygon - which is not perfectly round. The player walks on the slopes of the collision polygon)
If this was a stairway, I could make an invisible ramp, but this is a circle and that makes it difficult for me to think of solutions.
I hope I could make my question clear. If not, I will make a gif.
What is your suggestion to make it appear the player walks on a perfectly round sphere, instead of the collision polygon where it is actually walking on?