mumu64's Recent Forum Activity

  • hello,

    Plants is soon available on Steam:

    https://store.steampowered.com/app/855730/Plants/

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  • Thanks!

    I am testing my game in Steam and the achievement is granted, but I do not get any notification while playing.

    I only found out when I returned to my steam library (where it also shows how many achievements you have obtained per game).

    I tested in a resizable window, without the kiosk exported option.

    C3 is used to build and export.

    When testing in full screen, I do see the notification.

    Does anyone have a suggestion on what I should do to make the achievement notification be visible while playing in a window?

    Or does Steam perhaps not support notifications in a window?

  • Perhaps an interesting read - a for-your-info-post:

    I haven't read all, but one thing that stands out to me, is that ~70% of the people surveyed do not mind to look at ads for in game rewards.

    http://images.response.unity3d.com/Web/ ... _FINAL.pdf

  • hello, I have read the plugin documentation, but I could not find the answer to the following:

    What would be an example of how to use the condition "on achievement activate error"?

    What does the player see if an achievement does not activate and I do not use this condition? (my guess is: the player notices nothing)

  • Nice! Thanks for explaining!

  • hello hard working el3um4s!

    Made with <3 & C3

    Could you give me examples of where to use this for?

  • Congratulations! I like the font!

  • I enjoy watching videos from Jon Burton (Traveller's Tales, TT Games) so I wanted to share it here.

    The latest video is about how he managed to create a collision detection method using Amiga hardware (and its features).

    Subscribe to Construct videos now

    Examples of other videos: tricks used on Megadrive games and general developer's commentary on Mickey Mania.

  • The links are not working anymore.

  • The best suggestion is to go with the game portals, and create ip locking so your game doesn't get iframed itself.

    Newt, what is ip locking? A white list of ip addresses your game may work on? (for example your own site and Newgrounds?)

    And how do I set it up? Via the browser object? Or do I need custom javascript code for that?

  • hi! Are you going to take advice from someone who hasn't earned any money from games? Ok, then read on!

    I have tried the first level and I think that overall the graphics are not bad. The big green and red faces for example look good enough, in my opinion.

    The presentation of the UI could perhaps use a more graphical approach? Perhaps a font with bigger letters or a colourful background perhaps?

    My biggest tip for you is: add more visual effects.

    When a bullet hits an enemy, show something - give extra visual feedback.

    When you click on a turret, add a visual cue that you have just clicked on that turret.

    Other simple general examples: a platform character walks: add clouds of dust under his feet.

    A gun shoots, show muzzle flash and a bit of screen shake perhaps.

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mumu64

Member since 8 Feb, 2009

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