Xombul's Recent Forum Activity

  • I actually also had problems doing recursion with ordinary call function actions. I threw the example away so I will see if i can recreate it again.

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  • I tried to test recursive function objects and implemented a n'th factorial example.

    http://www.scirra.com/phpBB3/download/file.php?id=409

    but it fails

    Is it possible to implement recursive functions with the function objects?

  • I think maybe combining the resources bar and project bar in to one might help...and things could be sorted in to sub-folders within that. Then there'd be a single place to organise the entire application. Sound good?

    YES!

  • I made one with "+" object and it works pretty well but you have to limit things and disable selecting when blocks are falling.

    I have tried this several a few times before... here is my current go at the "clustor detector pattern"

    [attachment=0:22r4u5fn][/attachment:22r4u5fn]

    I just wish I could somehow do it instantly instead of delaying stuff a few frames.

  • Well... I dont have any framerate problems. It just takes several frames to compute.

    And for the idea of using recursion. The function object fails to do any propper recursion.

    I tried to implement a simple recursive calculation of the n'th factorial. n * (n-1) * ... * 1

    [attachment=0:39icf8w2][/attachment:39icf8w2]

    it fails...

    Any ideas on how to fix this?

  • Before posting this one I did a funny flood fill experiment.

    The idea was to create a detector object that is shaped like a " + " and that is slightly bigger than the bricks... the idea of this is to trigger collisions in the directions n, s, e, w

    If the detector objects detects a collision it replaces the colliding brick with a detector. This gennerates a flood fill and a nice effect... but this approach will take several frames for the flood fill to be complete. But I really like that way of generating the flood fill and in general the idea of adding "detectors" dynamicly to the stage.

  • I am trying to figure out how to do a collapse game.

    At the moment when I click a block i clear that single block.

    But clearing should only happen if the picked/clicked block is connected to at least two other blocks in the same colour. How can I test that?

    And if its going to destroyed all the connected blocks in the same color should also be destroyed. How would you guys do that?

    Here is my innitial setup

    [attachment=0:31xlh7lo][/attachment:31xlh7lo]

    please do some happy hacking

  • This really helps... but how about a way to launch an external image editor from the internal image editor. That is where i feel im missing it the most.

    Anyway... I love all these hidden features and #6 is a helpfull improvement

  • The platform behaviour in Construct is amazing. For platform games I would prefer Construct over Gamemaker.

    Yes Gamemaker can play in a browser. But I believe that is a very simple activeX plugin. I think you can fairly easy create ActiveX plugins for any application so I see no reason why Construct would not be able to do the same (in a hopefully near future).

    The main reason that I pick Construct over Gamemaker is that the Construct layout editor is so much better than the GameMaker room editor. Its things like layers and locking objects. In general editing levels in Construct seems so much easier than in gamemaker.

    The event action system in Construct is fairly strong but when it comes to more complicated stuff i would so much prefer a scripting system like GML. (or even better python )

    The forum support for Construct is very good. The autors of Constructs seems to be very active on the forum and on releasing new versions of Construct. This is another top reason to pic Construct.

    In gamemaker Objects are more flexible in the way that you have to create the behaviours your self. In Consturct there are a lot of build in behaviours... but they are limited and you can not easily extend Construct with new behaviours. I wish there was a way of creating new behaviours using python.

    At the moment I actually prefer Gamemaker over Construct for most tasks. But Construct has a lot more potential in the future.

  • Even if I don't see it it i guess it will still be there. That means it will be tested for collisions? And it will influence the instance count. I would so much prefer that Objects in genereal could exist without instances.

    And just moving instances out of site is ugly... when I write program from scratch I never have unused instances.

    But... anyway, ... if its not possible to have objects without instances it would help to be able to hide them

  • I am not able to select hide in the context menu. And even if its hidden. I still feel that i would be a bit messy. I guess I would prefer to have zero instances in some way instead of hiding one instance

  • I have an Object like bullets that are only to be created dynamicly when shot by a cannon.

    At the moment I need to have at least one instance of those in the layout. I just thinks it looks messy even if its off screen. So can I have it appear only in the Object panel?

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Xombul

Member since 2 Feb, 2009

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