thomasmahler's Recent Forum Activity

  • You should go through the ghost shooter tutorial, and deadeye's platform school .

    There should be a pop-up when people register that tells them to do just that.

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  • YES.

  • 99.3 is the best version yet. I'd go with that one.

  • 59) Being able to copy a whole layout without screwing up the project would be cool

  • Deadeye describes it in his tutorials.

  • 58) I'm currently re-structuring the way I deal with story - and it'd be very cool if we'd have a 'trigger once ever' condition.

    Right now, it's easy to set up text so that it only appears during a layout, but I have to deal with hash tables or global variables if I want text to only appear once during the whole runtime, which is a bit convoluted.

  • I tested the current version (which uses 2 canvas objects) on a couple of machines and I do have to make that trade-off... Like, it still works very well on any 2-3 year old desktop machine and it works well on powerful Notebooks (like the Macbook Pro), but if you have an integrated intel gpu, you're literally screwed, means: you'll get between 10-20 fps.

    The current version of Sein isn't optimized yet either, I'm pretty sure I'll get more performance from actually optimizing the graphics, shaders that are being used, etc., but I don't really think I'll get to steady 30fps for people with really old machines or really crappy GPUs.

    On the other hand, Braid isn't working well on low level machines either and only supports 2 resolutions, so I don't think people care that much. As long as one resolution is an HD standard and the other one is a monitor standard it should be good to go.

  • This is more of a log for stuff that I find out during development. It doesn't have to be in 1.0, so no problemo

  • I would be keen on someone making this... now, where did lucid go?

    He's working on my 'Storyline' object, har har har!

  • Oh, awesome, thanks guys!

  • 57) This is an important one: I currently use two canvas objects for some post processing effects for Sein. The problem is that those canvas objects don't dynamically scale based on the resolution of the application, so if you set the app to any other resolution, the canvas object will just stay in place.

    So it'd be cool if we could have a 'fill layout' option, so that if that checkbox is marked in an object, Construct automatically sets the resolution of that object to the resolution of the project / layout.

    I also need this for tiled backgrounds. I often times just slap a single color on top of everything and use blending modes to push the colors into the right direction.

  • And go through Deadeyes Platform Tutorial, probably the best learning resource for what you wanna do.

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thomasmahler

Member since 28 Jan, 2009

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