Tenshi's Recent Forum Activity

  • That's awesome, thanks for the mod.

    But include "->On select" event would be the greatest thing ever ! :)

    (In fact "->On click on line" and "->On click on any line")

    Edit : Here's a bug :

    On the Listbox, if you add lines, then delete some of them, the add more of them, ID is messing up. Selecting a line to delete it will delete the line(s) above.

    A little spamming of that process will result in this error :

    Javascript error!
    TypeError: this.elem.options[i] is undefined
    http://localhost:50000/ComboBox_plugin.js, line 387 (col undefined)
    
    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    I presume that's why there's a "Reattribute IDs" action ? ;)

    Edit2 :

    A "Permute" or "Switch" action would also be great ;)

  • Yup, thanks.

    Don't worry, it was clear with your first post and everything works fine ;)

  • I red this, but I'm not english and I didn't understood what was the "count" parameter (which is, in fact, totally obvious...).

    I thought "mid" was for counting the number of characters in a string from a point. ^^"

    Thanks for answering my stupid question. Now I presume I understand how Left and Right expressions works.

  • Hi,

    Someone knows how I can get the value of a specific digit in an integer or string ?

    (for exemple the first one, the last one, or even the 3rd one)

    Thanks ;)

  • It would be more efficient as checking all events first and then if conditions of some are met, execute respective actions.

    So order wouldn't have any impact, it's usually like that every software of this type are working. ;)

    But of course it wokrs with "else". ;)

  • Hi,

    Here is the thing :

    <img src="http://img405.imageshack.us/img405/2852/blehfc.png" border="0" />

    On this situation, X works only to setting FireMode to 0, but not to 1.

    If I start the game (FireMode set to 1), pressing X set it to 0. If I press it again, nothing happens.

    If I start the game (FireMode set to 0), nothing happens while pressing X.

    If I use 2 separate keys on each event, for exemple X and V, it's working.

    If I invert events 14 and 15, the problem is inverted.

    Same problem with "On a key released".

    What's wrong with that ?

    I presume Construct is triggering both events 14 and 15 in a row on a single key press, in that case it would be a bug. Only one should be triggered.

  • Un nouveau fran�ais dans la communaut�

  • Thx for help, i'll try.

    (Yeah sorry about that, i see after that i was in wrong topic :/)

  • Heya,

    I'm trying to rotate my "screen" during game (a specific layer in fact).

    I tried to deal with "Set layer angle" and "Set display angle" actions triggered by time events ("timer is equal to X" and "Every X milliseconds"), but nothing happen... is there something wrong ?

    Now about zoom, i tried to bind zoom option with mouse wheel like that :

    On mouse wheel up -> Set Layer 1 zoom ratio to (LayerZoomX(1)+1, LayerZoomY(1)+1)

    On mouse wheel down -> Set Layer 1 zoom ratio to (LayerZoomX(1)-1, LayerZoomY(1)-1)

    But it don't work.

    I tried with Zoom Offset, but my Construct got a bug :

    I've got 3 elements in the form :

    Layer Name or Number

    X Ratio

    Y Ratio

    The problem is : Construct use the "Layer Name or Number" instead of "X Ratio"

    So, when i fill form like this :

    Layer Name or Number : 1

    X Ratio : LayerZoomX(1)+1

    Y Ratio : LayerZoomY(1)+1

    It gives : "Set Layer 1 zoom offset to (1, LayerZoomY(1)+1)" !

  • It's an old topic, sorry for uping it, but i think it would be interested to define a global gravity for every item in a specific layer =)

    A thing like that :

    Actions for "System" -> Layers -> "Set global gravity angle"

    And also a custom value on Layer properties, with default value equal to 90 (like Particles item)

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  • Yeah ! That's great

    Thanks

  • Hi there,

    Events can be toggled and it's a good thing, but i think it would be great if we could toggle just actions too.

    (for exemple, i've got 3 actions in one event, and i just want to toggle one of them)

    (and for my first message, let me introduce myself : Aur�lien, previous user of KnP, TGF and MMF. Definitively converted to Construct =))

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Tenshi

Member since 22 Jan, 2009

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