Tenshi's Recent Forum Activity

  • ArmyList1 and 2 are just two separate listboxes where I insert things depending on which one is selected while pressing a unique button. So your solution might work.

    Didn't know ArmyList(0) and ArmyList(1) was possible with multiple instances of the same object, thanks :)

    Now it's too late to make like that (too much time to change everything), but I'll make like that on my next app.

    But the question still remains ^^ there is no way to insert variables in object names like while coding ?

  • Hi,

    I tried to find an answer on forum, but not sure what to type and found nothing helpful on it.

    I've got two objects :

    ArmyList1 and ArmyList2, they contain text.

    In events sheet, I've got : "find(ArmyList1.getTextSelected,"Example") = -1"

    I need the "1" in ArmyList1 to be a variable, to call the right object when event is triggered. How can I do that without getting an Construct 2 error ?

    (Same problem as inserting a variable in variable name)

    Thanks !

  • Thanks everyone =)

    are their yours?

    Like I said, it's from Last Exile, an anime ;)

    You should get your own music. Let me know if you need a track ;)

    I wish I could, but I'm not musician :)

    If you can make musics of the same quality, what would I say other than yes ? :P

    :

    I try, but I don't have much time these days :(

  • Glad you appreciate it :)

    Autofire is even not preventing of adding a charge attack if I want. The charge button would charge and stop autofire as well. ;)

    Anyway yes, push-to-fire is good to waiting for combos, not destroying "good" targets (like civilians or whatever), on flying phases with labyrinth or indestructible moving objects you have to dodge.

  • \o/

    Great, thanks :)

  • It's a good reason :P

  • Very useful, thanks !

    But... you forgot to set up the Visible/Invisible function <img src="smileys/smiley2.gif" border="0" align="middle" />

    Even if the layout is turned invisible, the checkbox remains visible !

  • Thanks :)

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  • Thanks :)

    The music is not mine of course ;) (it came from Last Exile, an anime)

    Autoshoot is good to free one of your fingers. Usually in this type of shmup, the fire key is always pressed down, which is imho a nonsense : if it's always down, delete the key and put autofire when enemies are on screen.

    Now you can use fingers to make something else. Like this game got already 4 buttons in addition to arrows, I think it's enough for the left hand. :)

    There are some left/right movement enemies, try segments 7, 8 and 9 ;)

    I'll add more type of enemies in the future, some making zigzags, making translations like space invaders, coming from back, teleporting,

    etc., and a boss every 10 segments (that's why the game is actually finished at segment 10, because I have to make first boss).

    I plan to make 100 segments, with a non-game-speed-influenced timer for speedrunners.

    On first time, score was on ships, that's indeed nicer. But I moved it on bottom/right to not overflow the readability of the game : the less informations on playing field you got, the more you can see what's important (like lasers and enemies).

    Maybe I can make an option to switch between 2 modes, for people who wants it nicer and people who don't want be bothered. =)

  • Thanks :)

  • Thanks to those wonderful program, community and manual section, here's my first game =)

    nucreum.com/spritewars

    Ok, that's not the best game ever, it's not finished at all and I'm working on it for less than 1 week. I plan to make waaaaay more segments, with boss fights, and maybe some dialogues for story.

    Bugs, errors, english mistakes... leave a comment ! (or leave your score ;))

    Arrow : Move

    S : Increases game speed to 200% (consumes a Time Capsule)

    D : Decreases game speed to 50% (if game speed is 150% or over, creates a Time Capsule)

    F : Bed of Razors (consumes a Time Capsule)

    E : Activate Auto-Missile (consumes a Time Capsule on activation, disabled when struck)

  • Hi,

    When I use the "Take snapshot of canvas" action (and open image in a new tab), all the textboxes, listboxes and comboboxes aren't here. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Is it normal ? How to take a snapshot of all objects in the layout ?

    Thanks !

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Tenshi

Member since 22 Jan, 2009

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