Shady's Recent Forum Activity

  • A page with shortcuts?!

    [quote:3vjoabwm]Control + P Runs a preview of the current application.

    Finally! Now I can use less of my crappy, unresponsive touchpad

    *bookmarked*

  • Thanks Rich

    <img src="http://i39.tinypic.com/9thidx.png">

    I just now saw this!

  • This sounds most likely to be a problem in your own events, unless you can reproduce it in a fresh .cap.

    *facepalm*

    Okay, I just found out the problem. In the additional layouts I was including four event sheets, but one of them already had three of those event sheets included, meaning it was running them twice... such a stupid mistake on my part!

    Thanks for all the help.

  • I had that before. Pretty sure your player sprite isn't on the right layer then.

    The player sprite is on the first layer of each layout.

    I just did a test and it seems that on the second layout the player moves twice as fast and on the third it moves thrice as fast. Maybe the MouseKeyboard object is adding up on each additional layout instead of acting as an instance? Maybe it being a custom moving and jumping system has something to do with it too?

  • Yes, that's the better method for visible objects (like players), just copy/paste them over. It won't create a new Sprite, just a new instance.

    Oh okay. Though I just did that and some things seem to be acting strangely. The player sprite is moving thrice as fast but I'm still using the same event sheets...

    Well, thanks for the help!

  • How would I go about creating a second level with a second layout without using global objects? I was under the impression that instead of recreating the sprite for every layout, I can just set it to global. When I did that, the objects on one layout didn't delete when going to the next.

    Can I just copy and paste an object from one layout to another without setting it as a global object? Would it still be the same object or will it be separate where if I wanted to make a, for example, behavior change, I'd have to change it on every layout the object is on?

    Any help appreciated!

  • Is there any form of online integration planned for Construct like a plugin which will allow something like online multiplayer? I do remember reading somewhere that there was, but that could've been me imagining things...

  • That just happened to me. What I did is save the *.cap, close Construct, re-open it, re-add the families and it worked. Don't know why it didn't work the first time but this has happened before.

    It's most likely a glitch, or we're both doing something wrong.

  • This game is so awesome and professionally constructed (no pun intended)! I'm loving the art style and the skits. Great job. I didn't really find anything wrong with the jumping, but the character did get stuck in a crate once. Couldn't do anything but restart.

    This game reminds me of that TI calculator game, Block Dude. They share the basic concept, but Block Dude is more of a puzzler. Maybe I'll try to remake that in Construct...

    Well, anyway, good work with the game!

  • I'm no expert when it comes to Construct but what you've done seems correct.

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  • Try using the 'Every X milliseconds' under systems to add an interval between sounds.

    This might make it clearer:

    <img src="http://i41.tinypic.com/52nj1j.png">

    Hope this helps!

  • Does it happen with all sprites or just a specific sprite in a certain file? If the latter, you should send a bug report with the file attached so the Construct gurus can try to find a solution.

    Also, it'd help if the file was posted so we can try to find a solution.

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Shady

Member since 22 Jan, 2009

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