2DManiac's Recent Forum Activity

  • Hello! I'm here to share my latest creation - SoundGen - a sound effect generator tool that can be used to make sound effects for video games.

    While working on my game I was in need of some sound effects and went to try out some of the tools available out there. However most felt really unintuitive and I felt like I weasn't able to do exactly what I wanted most of the time, which left me really frustrated. So I decided to make my own tool. It took me about a week and a half to finish it, but I managed to do it :)

    I made it available for free. You can try it out here:

    doublereachgames.itch.io/soundgen-sfxgenerator

    I hope anyone out there finds it useful.

  • I am using the Game recorder object to record sound of my project. I would like to save it using the NWjs object. How can I do this?

    I am able to download it using the browser object, but it's not optimal for a desktop app.

    Anyone can help me with this?

    Tagged:

  • Thanks for the response!

    I forgot to mention on the original post, I need to check it before it starts again. I want to disable it before a new cycle begins. So like, if I want it to repeat only once, it will stop before the second cycle.

    If it starts again, even if at 0 it will still have an undesirable effect.

    Any ideas?

  • I'm trying to check how many times the sinewave behaviour has completed a cycle but with little success.

    I've tried comparing the cycle position. Something like "if it's greater than 0.9 add 1 to Cycle counter (trigger once)" but that is no good, because if the period is small enough, it will just miss the condition because it will just go past 0.9 directly to 0.

    Is there a foolproof way to count the cycles of a sinewave that doesn't miss?

  • Hello everyone! I'm currently working on a piece of software that allows users to generate sound effects for their games. I used to use other sound effect generators out there, but none worked quite like I wanted them to work, and I could never quite do what I wanted, so I decided to make my own.

    You can test it here (still on beta): doublereachgames.itch.io/soundeffectsgenerator-beta

    Use the password: beta to have access to the tool.

    The way the software works is it starts with a simple sound and you can apply various effects to it. My original idea was to allow the user to make up to 4 sounds in one session, so they could mix them up etc. However unfortunately I ran into an unexpected problem. It seems that the effects are only being applied on the last playing sound (I am using the tags correctly), I don't know why that's happening, and was wondering if someone could give me some lights on this?

    Here's a sample of the tags being used:

    I'm using simple tags, like "0" for sound 1, "1" for sound 2 and so on.

    Unfortunately I cannot provide the project file as it would basically contain all of the code of the nearly finished software.

    Apart from that, I also encountered another problem. I am using the Game Recorder object to record the audio, but it seems that it is having some issue with the mp4a exporter, it doesn't stop the recording (the "name the file" dialog box should appear after recording). Anyone knows what the reason might be? Both .ogg and .webm seem to record fine.

    If anyone could test the software and see if they have encountered these issues, would also be apretiated.

    Any feedback would be appreciated. Cheers! :)

  • Sorry guys, I didn't notice the link was broken, fixed it

  • You could create a topic announcing the winners so that they can get some recognition in the forums

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can you give us an update on how the servers are?

    At what time will you release the results of the contest?

  • Cave of Black

    Play it here!

    https://www.scirra.com/arcade/rikoshe-m ... black-6282

    Jorney through the Cave of Black as a small ball of ink. Try to avoid obstacles and destroy those that can't be avoided by shooting ink at them. Collect as much ink as you can and last as long as possible, so that you can get an high-score to make you proud of.

    Features:

    Infinite "Flyer";

    Procedural Level Generation, no playthrough will be the same;

    Collect & Shoot Ink;

    Challenging obstacles (static, rotative, destructable and enemies);

    1 Boss to defeat that appears from time to time;

    Beautiful soundtrack and Graphics

    Play it here!

    https://www.scirra.com/arcade/rikoshe-m ... black-6282

  • Bump.

    Hello again guys, I've reached version 0.9 of Cave of black (my entry for the rikoshe game jam) A few things are still missing, like sound effects, optimization (which aparantly is heavily needed for mobile devices) plus some polishing as there are some parts that are very dificult or may be impossible to pass through. Additional information in the post above.

    Any feedback is greatly appretiated.

    Thank you.

  • I still don't like it honestly, it doesn't work. It's still very nauseating, after a few minutes the player would just end up very tired or with a headache. The best is to probably remove the camera rotation at all, you can play with it a litte maybe just give it a little tilt here and there, but not more. You probably just don't notice the problem because you got used to it.

  • My Future entry for the Rikoshe Game Jam

2DManiac's avatar

2DManiac

Member since 20 Jan, 2009

Twitter
2DManiac has 2 followers

Trophy Case

  • 15-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

22/44
How to earn trophies