lucid's Recent Forum Activity

  • rogerty, in answer to your original question. Being able to recognize and appreciate an elegant solution may be a sign that you have the capacity to create them as well. I think the more you see, and the more you try to think in that direction the more often you will come up with elegant solutions to your problems. Over the years I've come up with code I thought was clever or elegant now and then, but I still see something simple like this from time to time, and wonder why I hadn't thought of it myself. The particular example you asked about was one such case when I first saw it.

  • Shame it doesn't work with text variables :)

    don't know about construct, but most languages let you do that:

    stringvar == "The Right Answer" ? "good job!" : "aww, you're lame"

  • ok, somebody, I believe I have fixed this, try copying this over your current panel.csx in the runtime directory

    http://dl.dropbox.com/u/1013446/sharinplugs/panel/runtime/Panel.csx

    this is your example cap, not using the attach feature of the panel:

    http://dl.dropbox.com/u/1013446/sharinplugs/panel/somebodyspanels.cap

    let me know if this works in other problem situations you've come across

  • quazi that looks awesome, is there a vid

    and somebody, as I told you in chat, that is awesome as well

  • You can make plugins from that from what I can see.

    make sure you ask any questions you have in Construct Engineering forums once you actually begin. The current plugin developers, myself included, can see those quicker than the flooded help forum. And happy learning!

  • the updates are going to be from the scirra community from here on out.

    it's only begun very recently, so, it's a long way off, but the first trickle of work has begun on the next version

  • small update.

    the anglelerp expression no longer has the limitation of needing to have two angles that are between 0 and 360, shouldn't have been there to begin with honestly <img src="smileys/smiley9.gif" border="0" align="middle" />

  • that's wonderful news tulamide!!!!!

    <img src="http://www.thecriticalfailure.com/wp-content/uploads/2011/08/welcome_to_the_herd_display.png" border="0" />

    btw season 2 starts on the 17th of sept!!!!

  • Can't give a detailed answer at the moment. But the easiest way would probably be to have the ground sprites angle actually be the angle the character needs and then set the character to the angle if overlapping groundsprite at offset 0,10, or have the ground sprite communicate its drawn angle through a pv or some such thing

  • I really hate apples bs closed system policies, respect their innovation and ability to survive and thrive for so long, and feel for Jobs if its true he's resigning because he's getting ready to die.

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  • sorry for necroing my own thread.. well not really..but not sure if the magic translates over the web at all. but just got this from my friend in the mail, and it was way cooler to see this in person than the online image.   

    I mean look at it! it's a construct exe screenshot on the cover of a magazine journal thing!

    <img src="http://dl.dropbox.com/u/1013446/2011-08-23_20-01-57_986.jpg" border="0" />

    (it's not blurry in real life, I'm just too lazy to retake the picture)

  • yeah what tulamide said. quazi made thumb war.

    you can have complete control over the 3d position of every vertex in a distorted sprite(which is how thumb war works), or load 3d models(feature didn't exist when thumbwar was created)

    the 3d position of vertexes thing allows for interesting stuff like thumbwar or newt's recent 3d rts example with random 3d terrain, but you really have to love math to pull it off. it doesn't do the work for you at all like most construct stuff does.

    edit: oops, was posting as you posted

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lucid

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