Meh, no 3D, weapons, ridiculous colors or boobies.
Are you using the latest unstable version of Construct? 0.99.84 has the SSE2 fix.
Also, make sure the VC 2005 redistributables are installed as well as DirectX 9 is updated with necessary files (press yes on popups when you install Construct).
Create a brand new project and see if it still crashes.
There are no events in this project, is this intended? Anyway, it seems to run fine for me, it is just the four objects (sprite, platform hitbox, tiled background and camera). No crashes. I am using Construct 0.99.84
It is on the right pane, select Project and in the tree there are Global variables
Or just count ticks every second.
+ Always
Add 1 to global('FPS')
+ Every 1000 ms
Set Text to global('FPS') global('FPS') = 0
Set Text to global('FPS')
global('FPS') = 0
That'll be the most accurate representation of FPS, because it counts actual frames.
Okay, I just tried opening the Zombie-based WIP in .9984 and it ran fine. The .exe that came with it gave a runtime error, though. I had a lot of problems trying to get .caps to preview with .9962 so I moved up to .9984 today and now all of my old projects work again. XP Home 2 gigs G Skill DDR 3.2 ghz Athlon XP Radeon 9800 pro
Okay, I just tried opening the Zombie-based WIP in .9984 and it ran fine. The .exe that came with it gave a runtime error, though.
I had a lot of problems trying to get .caps to preview with .9962 so I moved up to .9984 today and now all of my old projects work again.
XP Home
2 gigs G Skill DDR
3.2 ghz Athlon XP
Radeon 9800 pro
SSE2. Re-export the game to EXE in .9984 and see if that works.
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I think he meant third (3rd)... I might be wrong, though!
Try the GhostShooter template project (New -> New Template/Example)
There is an "Is on layer" expression that you can use.
Alternatively:
+ Key X is pressed
Foo = 1 - Foo
A simple trick - if Foo is 0, you get 1, if Foo is 1, you get 0. It switches back and forth.
Then you can make your inventory event trigger once:
+ Foo = 1
+ Trigger Once While True
Stuff
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Hm, yeah, that could get tricky. You can use a global variable; when you press the Enter key, add to this variable and compare it in event sheet to make sure it hasn't already been pressed. That's the quick solution I thought of.
Member since 16 Jan, 2009