Mipey's Recent Forum Activity

  • Global variables, attributes etc.? Bit redundant, maybe, but it is nice to have all such resources in one place

    Also behaviors, effects in use?

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  • Ah, good ol' daylight saving. KILL IT WITH FIRE!

  • If it is worth pirating, it will be pirated. No protection will prevent that, sadly, short of the most extreme and draconian protection schemes.

  • [quote:7zwa6tut]deadeye

    Posts: 1999

    Deleted a few posts lately?

  • <img src="http://dl.getdropbox.com/u/629300/prototype.png">

  • That is because "mouse is down" condition triggers continuously as long as the mouse button is down, thus starting the animation over and over and over each tick.

    Add "trigger once while true" condition or use "mouse button pressed"

  • Was googling for game development software, I went through game maker, mmf, torque and all that stuff until I finally found what fulfilled my picky criteria - Construct. The criteria was simple - easy to use, no scripting language (as my programming skills are at the bottom), powerful, modular and - free.

    So, yeah... Hi!

  • Hmm, you could use "is overlapping" condition and move the object while it is overlapped. If the box seems to jump, be sure to use a TimeDelta multiplier; it will move a tiny fraction each frame then.

    Like:

    +Player is overlapping Box

    Set Player speed to half

    Move box at player's speed into player's angle

    That would make the player character move slowly when overlapping the box while moving the box. When you stop, the box is moved just enough to stop overlapping and then stops.

  • <img src="http://www.artie.com/20001014/arg-exploding-head-guy-lg-border-url.gif">

  • Looks interesting. I can't find anything about foreign submissions, though; they seem to be based on US, there is nothing written about say European, Australian, Asian or Antarctican developers. I have sent an e-mail to them inquiring about that. I'll drop a line here should they reply!

    I am kinda intrigued. One level demo, hmm...

  • It is NOT fixed if antialiased text still consumes abnormal amounts of VRAM. You just used a workaround.

  • I believe that Python support is being rewritten.

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Mipey

Member since 16 Jan, 2009

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