Mipey's Recent Forum Activity

  • Not as a rule, no. But as a guideline, sure. Post a few guidelines for posting creations, sticky it and kiss it goodbye.

  • LoadResource

    BinLoad

    BinLaden?

  • To rotate around a point, you just draw a circle around that...

    Moon.X = Earth.X + cos(period) * distance

    Moon.Y = Earth.Y + sin(period) * distance

    To control the speed, just control the period yourself; basically it is angle from 0 to 360, the rendering speed depends on by how much you increment the period. So, just increment the period with time delta, don't forget to subtract 360 whenever it gets over 360. It is neater that way.

    period=period+rotationspeed*timedelta

    period > 360 ; period = period - 360

  • Lol Ash xD

    I couldn't fit any more in there! Wasn't enough room!

    Tear the seats out, you can sit on subwoofer.

  • Arima: whoops, that should be fixed in the next build.

    Mipey: I don't know, is there another bug with it? It was working for me after the fix.

    The line drawing seems to work properly, but Soldjah is reporting trouble with Canvas. I don't know what could be wrong.

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  • Canvas was drawing lines to wrong coordinates, but that was fixed in 0.99.2. Is there another bug with it?

  • Restarting Construct seems to put it back into place. But yeah, there needs to be a way to access all the editor features.

  • It sits there until Sagal logs on, then it ambushes his inbox.

  • In the Tools subdirectory.

  • How do collisions work with Z-ordering? Do they only collide if on the same Z, or do they always collide while on the same layer?

    They still collide regardless of elevation, I just did a quick test in a fresh cap. But that is easy enough to fix; just add another condition that compares their Z elevations. There is a "compare Z elevation" sprite condition.

  • That is a pretty good demo! Unfortunately I don't have much of experience in that regard, however I'm sure the demo will impress a more experienced person or couple. Best of luck!

  • Don't worry, you learn as you code, your project will be cleaner if you've learned anything from this one

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Mipey

Member since 16 Jan, 2009

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