Dataflashsabot's Recent Forum Activity

  • fourteen!

  • Wow thanks thats really useful! ill take a look and see if i can possibly comphrehend how it works... thanks again!

  • C++ is quite similar to c#, the main thing i have trouble with is pointers... theres a tutorial at cplusplus.com but u might need to buy a book or something... good luck!

  • oh i mean you can set a vanishing point and lines come from it to give you a guide. google image search perspective grid to see what i mean. im thinking of making a peuso-first person game and that would be useful. little things like this probably wont happen till post-1.0, it was just an idea. game maker has a seperate isometric grid u can enable, but i havent done iso games so i dont know if its needed, i just assumed. i would be interested in a perspective grid tho

  • i think you should add isometric and perspective grids to construct, it would really help with pueseo-3d games. you could choose from a dropdown list and set your own vanishing point. likely?

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  • oh right i understand now. probably be best just to hide it in the list then... opening old caps will pop up a warning... maybe not let you run until you replace all the sound actions? construct rules btw, keep up the good work!

  • wouldnt it be quite easy to write a converter? i mean someone said they have the same features so wouldent it just be a case by case replacement? having said that, as construct matures more plugins may become obsolete, we may have to work out a generic system to take care of this sort of thing...

  • seconding light and shadow. in particular, i dont quite understand shadowcaster so anything there would be great.

  • > I just realized i used the wrong term.. this is not text blitting it's some kind of displaying dialogue text.. also, how do i edit my posts,

    > t's disabled after a few hours. Yeah, it's annoying. I know why it was done this way, basically because of someone being silly and removing parts of their posts that were useful.

    > This is alright, one of the most annoying features is how when a word gets too long the whole word is then shifted down a line.

    > hat made me get in the habit of making the text box as long as the res width.

    ry for going offtopic but about the editing thing u could make it so you can add text but not remove stuff thats already there its not perfect but maybe an ok compromise...

  • Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.

    Ah, but what if you have a puseo-3d game? you need shadows to wrap reallistically around objects. you cant do that with the light object! not to mention glass effects... and as i said above, if you have a seperate shadow layer you can find out how dark it is at any given point. would really help with a stealth game! edit: infact thinking about it, the shadowcaster isnt much use at all. its only real use is in topdown games, and even then its pretty simplistic. opacity masks 4eva!!

  • i never use the light object, i just make a semitransparent mask image which tints everything beneath it the color of the mask, and put it on top of everthing but below the hud. u have to do it yourself but it allows for much more control. u could make a stealth game with that, using the los object to find out how dark a certain coordinate is. i might do that, make a game like trilby: art of theft, great game btw, try it out!

  • i wish more people used construct, its much better than eg game maker but quite few people use it compared, im not really seeimg any construct games on other sites...

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Dataflashsabot

Member since 6 Jan, 2009

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