Chezzy's Recent Forum Activity

  • Hi, whenever I try to select a sprite in the layout editor using the left mouse button, it does not select the sprite. And whenever I click and drag, it does not create a selection box, instead it moves the entire screen. Is this a bug, or have I turned on some option somewhere to do this?

  • Thanks PixelRebirth, I can use this

    I've been off and on with construct for the past year due school and other personal things in my life, I'm just getting back into it now. I didn't notice that PM, sorry! My old projects are pretty much dead now. But rest assured, this project I'm working on now is much deeper and more planned out. At the moment I'm just working out some stuff (like this health bar) but I'll probably make a development thread soon.

    Again, thanks for your help

  • I'm trying to make a health bar and a mana bar for my game. The bar is 100 pixels wide at max, but the player health can be from 10 to 500 health depending on their level. As long as Playerhealth is the same as Maxplayerhealth, the bar should be full (100 pixels). What is the easiest way for me to do this?

  • Thanks R0J0hound, you've been a great help

    I'll update this thread if I run into any more z order problems.

  • Ah ok, I get it. Just one question, how do I find the Y coordinate of a family? I've added all 3 trees to the Terrain family, but I can't seem to find it in the event editor.

  • Hi everyone!

    I'm making a game and it's been smooth sailing so far, but I've run into my first problem. Z order.

    The player should go behind the trees when he is above them, and in front when he is below them. This only happens for some trees, the rest just don't work properly.

    Here's my .cap: http://dl.dropbox.com/u/7129504/Rpg.cap

    The code for the z order is at the bottom of the events list. Am I doing it wrong? Is there a simpler way of doing this?

  • Ok, I've run into another snag. It's quite a simple one this time, I just really don't understand how to make the bullet object work with the "instant hit" command set on. Can anyone tell what I'm missing?

    http://dl.dropbox.com/u/7129504/Virus%20Sector%20new.cap

  • Wow. You have just made my job so much easier than it would have been! I'll make sure to credit you R0J0hound, when this is done. Thanks so much, I thought I'd be stuck on that problem forever!

    Well, now that's all cleared up, I'll do some finishing touches on it and update the.cap in the OP.

  • Well, I tried your code R0J0hound, but nothing happens.

    Here, check my .cap, see what I'm doing wrong: http://dl.dropbox.com/u/7129504/Virus%20Sector.cap

    Press right ctrl and an arrow key to fire in that direction. At the moment, you can only fire up.

  • Ok, no update today but I am stuck. I'm trying to create quite a complex calculation and I haven't the slightest idea how to put it into an event.

    What I want is: To find the nearest "zombiebox" sprite which is overlapping "player1cone" sprite, AND is in line of sight of "player1box". When found, "player1" creates a sprite, "bullet", and bullet sets it's angle towards the sprite "zombiebox".

    Any idea how to put this into a single event?

  • Thanks for the tip tulamide I've updated the code.

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  • Update!

    I've completed the day and night effects, and done some more sprites. The effects look quite nice, and really add to the atmosphere. I've updated the .cap in the first post, and also updated the screenshot.

    To see the effects more clearly, press T to speed up the timescale.

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Chezzy

Member since 6 Jan, 2009

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