It's the zombie apocalypse.
Yes, I know. It's been done a million times. But it's been done a million times as an arcade gorefest.
I have a vision for a zombie survival game, where survival is the main focus, not seeing who can shoot the most targets. I envision a large open world, a city sprawling with infected but also full of much needed supplies. The city is surrounded by smaller suburbs of houses and backyards, and a dense forest surrounds this, scattered with hidden shacks for hiding out in. There is a day and night system, with I am Legend style infected who are vulnerable to sunlight, making day the time to scavenge for supplies and night the time to barricade yourself in, or fight the zombie hordes. There are vehicles, many weapons, an RPG style leveling system, and co-operative split screen play. This is the world I have planned for Virus Sector.
*cue dramatic music*
OK, so some history. I was actually working on another zombie game a while back which I also had a development thread for. The project fell over, mainly because I was focused heavily on visual things like lighting and effects, and doing all those instead of creating a working game first. I have high hopes for this project, as it's neatly planned out this time and I'm going to try to get all the main gameplay elements done first, so I can see what I'm working with.
I made this development thread for 3 reasons:
1. To showcase the game I'm making
2. For my own motivation
3. To get help from the Construct community when I get stuck.
Now here's the cap: http://dl.dropbox.com/u/7129504/Virus%20Sector.cap (updated with dropbox link, lets hope it works this time)
Controls:
Arrow keys: Move
Press TAB to cutaway the buildings, to see behind them
Press T to speed up time.
A screenshot:
<img src="http://img576.imageshack.us/img576/2851/virussector.png">
It's still not totally as detailed as I want it to be. This is just a basic image to give you the idea of what it will look like.