Chezzy's Recent Forum Activity

  • Wonderful :) Thanks.

  • Hey there, I was wondering is there a way I can remove the windows mouse cursor (in windowed mode obviously) so that it can be replaced by a custom cursor of my own?

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  • Thanks so much, that did the trick. Awww I love this forum, you guys are so helpful

  • Any way I can do that? Like I said, I tried "For each 'Friendly' in order of 'Friendly.Y' Ascending" - "paste to canvas" but it only pasted the lower most sprite.

  • I'm making a split screen game and I'm running into trouble with the canvas object. I want the 2 sprites (which are in the family object) to go behind the other if it's Y is higher, as you'd expect. However, I have no idea how to do this using the canvas object. I tried "For each 'Friendly' in order of 'Friendly.Y' Ascending" - "paste to canvas", but it would only paste one of the sprites and the other wouldn't even show up.

    Here's my .cap: http://www.mediafire.com/?c8mv38tb11qsszn

    The events in question are in "Layout 1 events"

  • > Care to share your results?

    >

    yeah, i am kind a interested too

    EDIT:

    okey i actualy find my answear lol. as always it was in front of my nose shining with obviousity.

    but i havent tested it so far.

    RTS+8Direction behaviour(setting 8dir with just 4direction)

    Nope, I tried that too and it didn't work.

    In the end I just used the rts object but had a few events that made it so it had only 4 directions. It still can move diagonally but after making it I found that this effect works better for my game anyway.

  • Never mind, I found a work around using the RTS object.

  • i would try combaining RTS and Grid Behaviour.

    RTS and grid movement are two different behaviours, they won't combine with eachother. It didn't work.

  • Hi, is it possible to have an object pathfind after the player, but move in only four directions? I've tried the RTS behaviour but I don't know how to get the object to only move in 4 directions.

  • Never mind, I got it working.

  • Hi, I'm making an energy bar in my game and I'm having problems. Here's what I'm trying to do:

    There are 3 variables I'm working with, Energy (your current energy) Maxenergy (your maximum amount of energy) and Energycap, a cap within your energybar which goes down slowly over time, and which your energy cannot surpass. You can restore your energy by resting, but to restore your energy cap to full you must sleep.

    The problem is simply a visual one in the Hud. As you'll see in the .cap file, the energycap goes down properly, but the energybar goes up when it should be at the same level as the energy cap.

    Here's my .cap file: http://www.mediafire.com/?ndqnf89pm6xpbua

    The events associated with the energybar are under the "hud" comment.

  • Well, I just got back home and it's not happening anymore. Looks like it could have been a bug, but I have no idea how to replicate it.

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Chezzy

Member since 6 Jan, 2009

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