Shviller's Recent Forum Activity

  • Found Shinkan's Comic Book.

    I don't know what Channel to Alpha did, but from the sound of it, my Red to Alpha might be able to fill the gap. Or Black to Alpha, for that matter.

    Edit: I'm quite unhappy about the forum mangling my links. Why the hell would it omit a %27 character from an URL?

    Edit 2: I guess it's a misguided attempt to defend against SQL injections...

  • So, lucid, the problem is solved now, I take it? :D

  • Layer properties -> Display -> 3d layering

    Sol, this setting was added quite a while ago, but, I guess, after you last used 3d box.

  • (Damn, typed in a wall of text only to lose it in an auth error).

    My post sounds pretty negative, since all the positive stuff I had to say went to the chat itself, so here's a summary:

    What I use the most is logging (not to be confused with IRC nick identification. Lucid, I'm looking at ya!) and /whois and /whowas (so that I can bite the heads off impostors). Everything else is customization, like notifications: I'm only notified when someone mentions me, and not when someone just says something. Then there's a ton of small things like a multiline input field, not sending on Enter, etc. All in all, it'd take a lot of work to match the functionality of a standalone IRC client.

    Tom mentioned setting up Scirra's own IRC server, and that is a really great idea. One one hand, we get forum integration, on the other, people with personalized IRC clients can still use them just fine. Win/win.

    Edit: Oh yeah, another thing I use: being logged in from several PCs at once. All the better to see with, my child. >:3 Of course, on IRC I have to have several usernames for that to work.

  • Looks like a stripped down version of the AJAX horror we moved away from two years ago. I'm going to stay on the chat I can use with a proper feature-rich client with, thank you very much. :)

  • Hey, can't say no that THAT much cheese.

  • I'd love to vote for Procrastinator's entry. A shame he was a few minutes behind the unexpected deadline.

    <img src="http://a.imageshack.us/img715/788/wewantyou220x220.jpg">

  • Basically the mistake people are making when they reply to topics like this one is that they try to be "helpful" and say "I won't help you because of this and that, and others wont for the exact same reasons". Which isn't true. It doesn't matter how many people won't help, what matters is that there might be one or two people who will, who are exceptions to the rule, to whom your reasons don't apply, for their own reasons. So why bother replying? "I won't help"? That's okay, 6,863,399,999 out of 6,863,400,000 people won't. This doesn't mean we need a topic with 6,863,400,000 replies. "No one will help"? Speak for yourselves.

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  • I'd say don't worry about weapon sizes and realism. Make it fun. After all, you don't even have to give those weapons names, or at least common names people can recognise. This way no one would expect one weapon to be shorter than another or whatever.

  • Here's a simpler way to do it.

    http://dl.dropbox.com/u/762468/Construc ... ection.zip

    If you want more, then go with David's way.

  • I'm not sure I understand what you want, but I'll try to answer.

    First of all, it seems that the standard RNG used in C++ (and I'm almost sure that's what Construct uses) is iterative. That is, it uses the previous value to generate the new one. Thus, you can't calculate the n-th value in the sequence without knowing the previous one.

    So, if you need to randomly access elements from a pseudorandom sequence, you can do the very first thing that comes to mind: store that sequence in an array and then retrieve its elements by index. Generate, I dunno, a hundred values, it would probably be sufficient.

  • Apart from it having a bunch of typos and overall somewhat broken Russian, and apart from this issue (just kidding), it's pretty good. The only things that bother me: the lack of automatic reload and that the walking animation looks completely out of place when you are strafing.

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Shviller

Member since 4 Jan, 2009

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