SteGriff's Recent Forum Activity

  • Oh boy is there egg on my face.

    On further investigation, I've found that every time I've tested the program, I've been grabbing the first crystal, but on jumping over it, it turns out that the others are invisible BEFORE event.

    This is because I have put on them on a different layer.

    erm. Sorry, and thanks for your quick reply

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  • Hi,

    I'm currently making a 2D platformer project (aided massively by the wonderful tutorial by Deadeye) and being very new to construct, I don't understand how to solve a problem in my program:

    In the game, you collect crystals (in the typically clich�d manner), and I have an event wherein collision between the player and Crystal causes crystal to become invisible, and the HUD count of crystals to increase by one.

    However, ALL instances of crystal disappear when this event is triggered.

    How do I make just the specific instance of crystal disappear/cease to exist, instead of all instances?

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SteGriff

Member since 3 Jan, 2009

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