Yes, I understandable this . But In my case I am doing it turning the layer 45 degrees. So Y based z ordering does�t work.
I think that I found the answer:
Z order = ( X + Y ) / 2
Is this correct (so simple)?
I now how to render objects with top-down z ordering, but I want to render in 45� direction. Any idea?
<img src="http://dl.getdropbox.com/u/472186/Construct/Forums/Irudiak/z-order-45.png">
Thanks
Needs some tweaks, but here it is
<img src="http://dl.getdropbox.com/u/472186/Construct/Forums/Irudiak/charlie3d.jpg">
aritz your sig is the greatest, i wish i could show it to all my friends. and that comic rules
Yes, it is
<img src="http://dl.getdropbox.com/u/472186/Construct/Forums/Irudiak/20080423x.jpg">
It is wich I do. Thanks Ashley.
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Is there anything like Object.Left, Top... to get the center of the Object? I no mean the hotspot position. Something like Object.Center, CenterX...? I now that I can do the math but it would be nice to keep the code shorter
Thanks for the clarification Mipey. Basically I wanted to know if there was any differences between them.
I need to make repositioning stuff per tick. I have used move at angle because it gives me angle option but I am not sure if it is the right way to do this. I need "teleport" style positioning, so I think it is not TimeDelta dependant.
Example:
x = x + 50
or...
move 50 pixel at angle 0
Any advice?
Can we animate mesh object points?
Member since 29 Dec, 2008