stainsor's Recent Forum Activity

  • Wow. I agree completely with hero_bash.

    You should write a book: Learn How to Make an RPG in Five Minutes.

    Subtitle: Then Work On It For Five Years

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  • What Aeal means is there is no way for the player to customize the key controls at runtime yet.

    Sorry, my wording was misleading. This is what I meant to say: I didn't realize the player couldn't customize the key controls at runtime.

  • Ah, I didn't realize custom platform movement wasn't possible in Construct. Too bad. Maybe in a future version?

    As far as the jumping scheme: I for one don't mind the current one. I think whatever scheme you use the player just has to consider it as a part of this particular game. Of course you wouldn't want it to be unnecessarily awkward, but in this case I don't think it is.

  • Could you repost the link? Apparently there was a download limit of 10x that was already reached.

    From what I've seen in the forums though, it sounds like a very good start. Apparently it bears repeating that the graphics he's using now are not going to be in the final product. Personally I completely agree that graphics are the least of your worries when you're starting to develop a game of any magnitude. Why not make the game work first so you won't have to sift through a bunch of fancy animation code, etc. while debugging.

  • Very nice. Any chance you'll post the final .cap?

  • Very nice, much better than my first offering.

  • I really think there's a heavy interest in using Construct for developing card games.

    http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2244

    http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2264

    Perhaps a good question to ask is how the card game plugin could be extended to offer a higher level of support for making card games.

  • He is posting in the Help/Tech Support section though right? Isn't that the proper place for questions?

    Okay, now I see Deadeye's post: http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=2254

    Better to use the Construct Discussion or Open Topic forums, eh?

  • Construct lends itself particularly well to making a tetris-like game.

    I'm still really new to Construct, but after viewing the Ghost Shooter Demo (http://www.scirra.com/tutorials) I think I know everything I need to in order to make a tetris game.

  • Very nice. I wonder how he did that.

    I'm guessing whatever he did it would be the hard way to make a 3d game.

  • Very nice demo. I think the Terramancy / Aquamancy idea is very clever and unique.

    As for controls, why not let the user change what buttons do what if he/she wants?

    Also, maybe it's worth pointing out that you can hold down the jump button while running. That way as soon as you release it you'll have a decent sized jump ready.

  • Very nice. It shows such creativity when you can come up with such a simple yet entertaining app. I'll have to remember this one around July 4th.

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stainsor

Member since 25 Dec, 2008

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