stainsor's Recent Forum Activity

  • Very nice effect. I added some manual rotation controls.

    http://www.mediafire.com/file/2g0mz2n0mhm/fur_cube2.cap

  • That looks great pikus. This is a great use of 3d effects in a way that's perfect for a Construct game.

    Thanks for sharing the art. It is very instructional. I've never drawn game art before, let alone put it all together to make a world. I'll definitely see if I can recreate your preview.

  • Thanks for the vid. Very nice.

  • Make the layout 640x480 and it works fine.

    Indeed. So this is an infinite universe?

    0.98.4

    Don't tease. That's mean.

  • That is pretty trippy. Maybe if you think hard enough you can find a real life situation to match. Maybe it's like when you're in a car on ice and slamming on the breaks sends you into a slide.

    But if you ask my two cents ...

    ...

    ... well I'll give it anyway. I would think most objects will come to a stop in about the same time whether they're planning on heading the opposite direction afterward or just remaining stationary.

  • Haha. I knew you could come up with a better joke than me for this one.

    But seriously, from reading this board it seems to me that if you post a worthwhile feature on this board it's pretty likely to make it into Construct before 1.0. Maybe Rich just figured that was the easiest way to get a feature in. Sounds a lot easier than coding.

  • It does.

    oops. sorry, I didn't see that the first time.

    I blame my lack of sleep.

  • Sorry for the double post.

    I just read the bumpmapping article. It's good, but it doesn't give any information on how to create normal maps.

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  • That's a good article. I probably should have read it by now.

  • I set it to stop firing if it's overlapping a solid.

    It just seems odd if bullets don't come out while the barrel of the gun is not obstructed.

    I did set it like that before but his arm could go all the way around which made the arm look broken.

    Maybe like in this pic. This will enable you to backpedal and avoids the broken arm effect.

    Crowbar is still buggy though.

  • LOVE the dialog. I hope the final game dialog is this funny. And I like how you have to throw the boomerang just right for it to hit the enemy both coming and going.

    A few things:

    I get the 1st enemy dialog twice. But there's no enemy the second time.

    A couple times the game would just crash. It seemed to be more likely to happen if I just ran through the level as quickly as possible. It always happened in a different place, but it was always at a spot where the layout was about to jump from one to another.

    I think the controls are fine except I would want spacebar for jump.

  • looks like it turned out as earlier rather than later

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stainsor

Member since 25 Dec, 2008

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