Objective: (on start, happens once) fill arrays with predetermined data (names, parameters...) before the game starts. I want to be able to easily modify it.
What I'm doing right now:
I read each .txt (which is basically a construct array in .json) with AJAX, then copy all data with for loops into each array, so I can then do things like generating a name choosing randomly from the array. I can have each .txt in a text editor open, edit a value then save it and preview.
I know there is a JSON/XML plugin and I've seen others do things like pasting array .json code directly into an action to load an array (which is said to be dangerous for framerate) or set each cell manually with actions in the event sheet.
Is there a better/simpler solution?