CloveltOc's Recent Forum Activity

  • I´m making a game in which a certain action is executed when the score is multiple of five (ex 5,10,15,20,25...), and it doesn´t seem like there is an answer around here. I was thinking that a proper method would be dividing that number by 5 and if the result was a whole number, then the action would be executed.

    Even though I found this-> http://stackoverflow.com/questions/2304 ... ole-number, trying that method gave me no result in construct.

    Any help would be great, and if this was asked before, i´m really sorry.

    -C

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  • Sorry for the wait, I used to try tilemaps, but switched to sprites and found Yann´s post about procedural generation with miners. I can´t post plain URL´s (for the .capx) yet but it looks like there´s no problem with images so I´ll post the process:

    They are pretty much three arrays of 10 w each

    Edit: c2 missed an event when making the screenshot that generated a wall for each XY element, it basically created the grid of sprites.

  • Oh I see... I don´t really have much an idea of how would I do that, but I´ll give it a try, thanks!

    Though further explanation would be greatly appreciated

  • I´m trying to do some procedural cave-like generation, but after being able of generating/resetting the terrain, I need different entities to spawn in empty spaces within the layout. It uses arrays with "miners" that clear up "wall" sprites while generating.

    I would like to know how to detect specific locations like hallways, corners or open spaces if possible.

    Thanks a lot! Hope someone answers this time, heheh...

  • Minor Hey! I love this cave gen, but is there a way to clean the array or resetting the level without reloading the page?

    And last thing, how would player and enemy spawns work in there? Thanks!

    Bernie1400

    I made the same version in Construct Classic complete with tutorial.

    I've remade the basic idea in Construct 2 for you to play with.

    Try it EDIT**You'll need the latest Construct 2 beta to open the file

  • I´m experimenting with size based basic 2d terrain generation (with arrays). It works just fine if I F5 the page but reloading the layout does not clean the array, it stays as it is. Performing the action "clean" or setting the array size to 0,0,0 and back do not help, it does not generate new terrain after reloading.

    I´m pretty new in the forums, so I apologise if I´m posting this in the wrong place or it´s a silly problem. I also don´t know if I can attach files/links yet without them being removed, so any info would be great!

    .capx (dropbox)

    w w w . d r o p b o x . c o m /s/pd1ysck98bwageb/randomterrain.capx?dl=0

    Thanks in advance, and sorry for my terrible english

    EDIT:

    My link was removed, so I´m reposting it with spacing inbetween.

  • chrisbrobs The link is broken! Could be really useful

  • apunx176 Just sent you an email

  • I´m new and I´ve consumed many tutorials from here, so the least I can do is to say thank you!

    Hi, I´m Clovelt,

    trying to start some gamedev. I like

    simple

    graphics,

    smooth

    animation,

    quick

    gameplay,

    bizarre

    mechanics and

    hybrid

    genres.

    I really like to offer sprites, graphics, animations and such to the comunnity, so please contact me if you have something interesting that requires some make up!

    I don´t know how these forums work so if any kind soul could explain a little it would be delightful!

    -Clov

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CloveltOc

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