Here it is, I hope it´s better explained. (ignore that green arrow too, it got in the way)
As I said, I use a method really similar to Yann´s "miners" procedural generation, an array that is translated to a sprite grid, carving rooms and hallways from a center point.
What I want is to pick coordinates of an empty space so enemies can spawn. My main concern was that it would be pretty lame having all enemies spawning in random locations (in fact, it would be malfunctional because some depend on the terrain like turrets or worms), and I´m really bad with arrays so I was asking for a way to detect special areas like the ones shown in the image.
I don´t know if I could explain this in a better way, i´m an absolute noob with procedural generation