I did not like the way some of the previous health bars I created looked so I tried a new method. I created 35 animations of the health bar and just trimmed a tiny bit off of the right edge each time. Here is what I set:
-global variable "health" 98 or greater --->animation "health decrease"
--->animation set frame 1
-global variable "health" equal to 97 --->animation "health decrease"
--->animation set frame 2
-global variable "health" equal to 96 --->animation "health decrease"
--->animation set frame 2
and so on.....(I pretty much just guessed how big the health bar would look at the current "health" variable and set "equal to" on every number from 0-100)
The problem is that after some damage is dealt, frame 1 (FULL health) disappears completely and no other frames are ever set. I will try to upload a sample of what is happening later in the day.