drunkenmonkey's Recent Forum Activity

  • Could you post your .cap so someone can take a look?

    Sure, ill get it up as soon as I can. Just remember, its my first project and I barely started it so it sucks right now lol.

  • i got the same problem, and what i did is to "reset" animation.

    - set animation" to "throw"

    - set animation frame to 1

    - play animation

    - i found exact same formula on the forum later on, so it must work

    I thought the same thing when it was messing up a lot but it only plays the first frame (its more of a twitch than a frame lol.) Even after slowing down the frame rate it is still only a twitch..

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  • Try adding "play animation".

    I've tried that already and it does not seem to work. I have also tried "set animation frame" along with "play animation" and "set animation" in different variations and none of them seem to have any effect... only the first frame plays for some reason.

  • First of all, I'm a noob at construct but I understand concepts quickly. Secondly, I looked for my answer before this post and still could not figure it out. My question is... how do I set an animation to happen "on key pressed?" I have my "running," "jump," & "fall" animations working fine but my "throw" animation will only play the first frame (there are 3 total frames.)

    Here is what I put for my event, sub-event, & action:

    (event) On key Z pressed

    -- -(sub-event) player is on ground ----- (action) player: set animation to "throw"

    What else do I need to add?

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drunkenmonkey

Member since 18 Dec, 2008

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