Candescence's Recent Forum Activity

  • Holy hell, that's awesome. If anyone can do Sonic-style jumping and acceleration as well, we can more or less make Sonic fan games out the wazoo! Wait, would this thing be compatible with jumping and stuff?

    Also, with these custom movement additions, maybe you can also make the movement more accurate as well, considering that shark fin bug?

  • i dont know how to write plugins that create or manipulate graphics in any way that isnt built into construct. however, one of these days i was considering making an easy fontsprite splitter app with construct. and i coulf include that feature

    That would be pretty awesome. Trying to get each frame right is a pain, really, when one could just have it all in a single file that can be split automatically.

  • still no new stable release? sadzorzz

    The stability of this version will only depend on whether people are getting major bugs, if we get the all-clear after a whole lot of people have tested it, it's stable.

    Anyway... Holy hell, that's awesome! The panel object is also totally awesome, too.

  • Hmm... Can I make a suggestion?

    I've just come across a site with bitmapped fonts, and these fonts are all in one image, except separated by singular pixels of a particular colour in ASCII order, specifically for the awesome Bitmap Font Writer. Perhaps this object could also support something like this? Just a suggestion, so people who have those types of bitmap font images won't have to tediously split 'em and then assign every specific frame to a certain letter.

  • Well, perhaps when you guys start working on 2.0, perhaps OGRE could be intergrated into the rendering engine? If anything, it would work for future 3D rendering, and perhaps the effects that come with it could come in handy, if nothing else... Construct + OGRE would be awesome.

    Still, I can imagine that the logical steps Construct could take eventually are 3D graphics with 2D gameplay, then completely 3D gameplay. The latter would take a lot longer than the former, I gather, and probably wouldn't even be touched until Construct reaches the point where there's no other direction to go in development, methinks.

  • 3D graphics with 2D gameplay would definitely be the next logical step. I assume this would be for 2.0 and beyond, though.

  • Yeah, Alex can consume people to regenerate and gain new powers.

    Anyways, Prototype is AWESOME. Extreme Parkour combined with unholy amounts of destruction and gore, and... Also, yes, you can cut up enemies with helicopter blades. It makes you feel like an unstoppable killing machine, while still throwing challenges at you.

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  • It's a nice concept, but did you HAVE to make it so unforgivingly hard?

  • Aria is still on-going, sure, there's been a roadblock or two, and some annoyances, but... More characters, and three new areas (none quite finished) to show off!

    <img src="http://img19.imageshack.us/img19/7925/59925823.png">

    IT'S SOMA CRUZ! And the area? It's sorta a mix of a couple of Wario Land 4 areas. I know the background looks like shit, I'm thinking of either changing it or doing it another way.

    <img src="http://img191.imageshack.us/img191/8381/89820816.png">

    No, that sword won't be as ungodly cheap as it was in the Sorrow games.

    <img src="http://img200.imageshack.us/img200/5819/49168393.png">

    It's Blaze the Cat, and... Well, I used Smithygod's edit/custom sprites, considering they were the best-looking and most practical ones for my purposes. Finding the right sprites for her was a pain in the ass.

    <img src="http://img200.imageshack.us/img200/2613/75410240.png">

    Also, both Sonic and Blaze will be able to "run" when they hit greater speeds. I haven't done that for Sonic YET, though.

    <img src="http://img10.imageshack.us/img10/2742/23714231.png">

    It's-a-me, Mario! Yes, the fat plumber is in. As for the area, it's a mix of the Underground Laboratory from Mega Man Zero 3, and Area N from Mega Man ZX.

    <img src="http://img19.imageshack.us/img19/7303/96062080.png">

    Look at him jump!

    <img src="http://img44.imageshack.us/img44/3365/27961105.png">

    And finally, FROG! Frog is actually the only character that has all the sub-attacks finished, as seen below.

    As for the stage, it was meant to be the Guardia Castle Dungeon area (ya know, the jail-break portion after the trial?), but it came off as looking nothing like anything from Chrono Trigger. Eh, it's a dingy brown dungeon with some CT elements. It works. Most of it is hand drawn... By my mother. STOP LAUGHING.

    <img src="http://img189.imageshack.us/img189/6006/26653274.png">

    Uppercut slash! When I looked at those specific sprites, it looked like Frog was doing a "sword Shoryuken". Neat.

    <img src="http://img10.imageshack.us/img10/3014/70020489.png">

    Yeah, it's the bubble spell. It looks better in motion.

    <img src="http://img19.imageshack.us/img19/9069/50676926.png">

    A down-slash, like Crono does, except... Well... Different.

    <img src="http://img29.imageshack.us/img29/1539/37364720.png">

    OH MY LORD

    Anyway, some actual freakn' info...

    • The character roster has hit 10 characters! Granted, not all of them complete, but still. I'm well on my way to breaking the multiple character record for a platformer - I have 20 in all planned. No, I'm serious.
    • The game now has an RPG stats and experience system, akin to Castlevania: Synphony of the Night. I intend to follow up with an inventory system as well. Stats are calculated by level, so the only stats that are "stored" are levels and experience.
    • I didn't show enemies for the new areas, because... Well, they're not finished yet. I have been working on bosses, though.
    • I may release a second trailer. And perhaps a second demo. No promises, though.
  • I love Construct, I really do, but... For some reason, it tends to, well, crash a lot these days (normally when opening a condition change window or the picture editor). I can't tell whether it's because I'm using a large cap or otherwise.

  • YES! My cap works! It finally-

    *Discovers that he can't save the cap*

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

  • True, true. Shame I can't actually test the stuff I'm working on, though, except in external caps, thanks to the VRAM problem.

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Candescence

Member since 6 Dec, 2008

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