i stole your car's Recent Forum Activity

  • Well if there's no IRC channel, then there's obviously not going to be any users. Nothing like starting one up to bring the users in.

  • I'm new to Construct and I've been playing around with physics behaviors on different objects to see what kind of things can be done with it, but I've run into a lot of problems. I'm not really asking for anyone here to actually solve the problems for me but just tell me if it's possible or if I'm working in the completely wrong direction here.

    The first thing I thought of when messing around with physics objects, is if larger objects could be broken down into smaller objects. For instance in a platformer game, The character runs around as normal, runs across a rickety wooden bridge etc, but if he falls too heavily on the wooden bridge, it breaks apart into smaller fragments of wood with phyiscs behavior.

    The first thing I tried was simply having the bridge destroyed on collision if the player was falling and then spawning the other physics objects. The problem was, if the bridge was set to solid so the player could run over it, it wouldn't destroy on collision. If I removed the solid attribute it would break and spawn the other objects but the bridge was then pretty worthless because it couldn't be used as a bridge. I had other similar ideas that could be built from this ie pushing a heavy object off an edge and it breaking up into smaller objects.

    The next thing I was wondering about is if objects could be connected together to create larger objects, that could then be broken apart again. For instance connecting four paddles together to create a windmill, but if one of the paddles was hit with a heavy object or something it would break apart, but leave the other three paddles intact rotating around a central point. This is completely beyond my comprehension and I wouldn't know where to even start doing something like this

    Anyway, don't anybody waste your time trying to solve these problems for me because it's obviously beyond my understanding right now even if I did know how to do it, but is this stuff ultimately possible? What other ideas and systems have you tried to or successfully implemented with the built in physics behavior?

  • Do you guys have a place?

  • I guess kind of unrelated to any technical discussion, but no matter how simplistic your art is, custom creation will always be better than a mish-mash of ripped graphics. If you look at games with very simplistic graphics like Within a Deep Forest, Seiklus or Jumper, they still carry a certain level of personality and charm that you can't achieve by stealing other people's work. I think if you are going to make a game I would rather you used original characters that were badly sketched out in MS Paint than randomly slap together some sprites from other games.

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  • You don't need to do this for every kind of game, but the way the platform object works you're just going to run into trouble.

    It's generally good practice to create invisible hitboxes for most sprites anyway as oppose to pixel perfect collision I think. I think it's a fairly common practice but I usually draw my backgrounds seperately in photoshop and then after importing the image, build the platforms using hitboxes also, which makes the whole thing run a lot smoother.

  • Cheers man, that's a great tip.

  • Yeah that's about as simple as it could have been

    Thanks for the help pal.

  • This might well be the dumbest question you've ever been asked regarding help and support but I just picked up construct yesterday so you can probably forgive me not being too well versed in the ins and outs.

    I've found that while trying to use the built in sprite editing program, using the resize canvas tool does not adjust the central point of the image and I can't find a way to move this. If I build the sprite in the default size and then use the Common tab in the properties to adjust the size then this resizes it AND adjusts the central point but this is not ideal if I wanted to use the built in sprite editor for anything more complex than square boxes which is what I was fiddling around with just now.

    Am I missing something completely obvious in adjusting the central point of a sprite or is it not possible when using the image editor?

    Thanks for your help.

  • This is a great engine, would you mind if I tried to tweak it slightly, maybe even downgrade it to a system similar to old DOS style RPG's like Eye of the Beholder?

    <img src="http://www.classicamiga.com/images/stories/jreviews/games/E/EyeOfTheBeholderIIAGA_004.png">

    It uses a UI and Mouse clicks to move around in a semi turn based fashion rather than the real time that you've used, but it's something I've always been interested in working on.

  • Hey this is pretty neat, There seems to be a lot of glitches with the terrain generation or whatever but it's a great starter concept.

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i stole your car

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