i stole your car's Forum Posts

  • i said i would show you guys when i finished making this game with a buddy of mine. it's kind of short and had a lot of time constraint on it but here it is.

    http://gamejolt.com/games/adventure/mer ... robbins/3/

    it's not made in construct so i didn't link it in uploads or creations or anything but it's christmassy so everyone can enjoy it.

  • That's me by the way.

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  • Yeah as awesome as this would be, the actual core installer, should only be the bare necessities. Everything else should be optional in my opinion.

  • This helps a lot, thanks man.

  • I've run into a couple of snags with a system I'm trying to put in place. Instead of using a generic bullet object, I would like my platform player to replicate throwing a physics object (ie a grenade). I've tried a couple of different things and I feel like I'm close to nailing it but there's always something that I can't get down.

    I tried just a simple "KEY IS DOWN: LEFT ARROW" and then adding force to the physics object. This looked great initially but once the player has let it fly and it's landed and settled on the ground, anytime the left key is pressed it will move again. It also means the player is forced to move if he wants to throw which is clumsy.

    I can't really figure out a way to detect which direction the platform object is facing in order to use that as a guide point. There is "Compare Angle" but the platform object at the moment is just a single sprite box and even when I make a second sprite for the 180 angle it doesn't seem to make a difference.

    Anyway I'm pretty stumped in regards to this now. If anybody has any suggestions I'd really appreciate it, thanks.

  • I was working on a 3D remake of a Pacman remake called "Coneman" it was an old Net Yaroze game on the playstation and it was absolutely awesome. Me and the friend who were working on it kind of drifted apart though and updates are almost non-existant now.

    Maybe I'll restart the project in Construct.

    Hey, why don't you post up your two pacman games so I can take a look?

  • Yeah.

    I use mIRC myself. It's lightweight, customizable, very easy to setup and you can leave it running in your system tray while it's not in use. To join us just load up mIRC and type:

    /server irc.esper.net[/code:3n4ghfiz]
    
    to connect to the server, and then:
    
    [code:3n4ghfiz]/join #construct[/code:3n4ghfiz]
    
    which will connect you directly with us.  Hope to see you all there.
  • Hahaha, you make it sound like pacman clones are dumb I've been working on a pacman clone game for nearly a year now. Not in construct but still...

  • I vote esper, I have no idea what the network is about but it's the same network that TiG uses.

    irc.esper.net

    also I don't want to have to open ANOTHER network tab.

  • 20

  • I don't think it's as easy as asking someone to build it for you!

    I think you need to show some investment for yourself, What have you already tried? Have you tried anything or do you just want someone else to do the hard work while you come up with the idea (which frankly is to remake an idea that someone else already came up with.)

  • I'm thinking of creating a game on this engine, but I need still the concept and ideas...

    I think the controls would need a little more polish before you tried turning this into a game. At the moment they seem to be in their most complex form and with a tiny nudge you can send yourself spiralling into a head-ache inducing rotation, the gravity of each star doesn't help with this.

    I think that slowing everything right down so it has that slow motion feeling of space, or building up the speed over time from VERY SLOW to what you have now would work a lot smoother. Also if it took a long period of time to build up to the maximum speed it would make the exploration of what is already a huge universe, seem even larger than what it is.

    If you need ideas however I'd be happy to try and help you out, purely from a design perspective.

  • Well if there's no IRC channel, then there's obviously not going to be any users. Nothing like starting one up to bring the users in.

  • I'm new to Construct and I've been playing around with physics behaviors on different objects to see what kind of things can be done with it, but I've run into a lot of problems. I'm not really asking for anyone here to actually solve the problems for me but just tell me if it's possible or if I'm working in the completely wrong direction here.

    The first thing I thought of when messing around with physics objects, is if larger objects could be broken down into smaller objects. For instance in a platformer game, The character runs around as normal, runs across a rickety wooden bridge etc, but if he falls too heavily on the wooden bridge, it breaks apart into smaller fragments of wood with phyiscs behavior.

    The first thing I tried was simply having the bridge destroyed on collision if the player was falling and then spawning the other physics objects. The problem was, if the bridge was set to solid so the player could run over it, it wouldn't destroy on collision. If I removed the solid attribute it would break and spawn the other objects but the bridge was then pretty worthless because it couldn't be used as a bridge. I had other similar ideas that could be built from this ie pushing a heavy object off an edge and it breaking up into smaller objects.

    The next thing I was wondering about is if objects could be connected together to create larger objects, that could then be broken apart again. For instance connecting four paddles together to create a windmill, but if one of the paddles was hit with a heavy object or something it would break apart, but leave the other three paddles intact rotating around a central point. This is completely beyond my comprehension and I wouldn't know where to even start doing something like this

    Anyway, don't anybody waste your time trying to solve these problems for me because it's obviously beyond my understanding right now even if I did know how to do it, but is this stuff ultimately possible? What other ideas and systems have you tried to or successfully implemented with the built in physics behavior?

  • Do you guys have a place?