i stole your car's Forum Posts

  • I guess kind of unrelated to any technical discussion, but no matter how simplistic your art is, custom creation will always be better than a mish-mash of ripped graphics. If you look at games with very simplistic graphics like Within a Deep Forest, Seiklus or Jumper, they still carry a certain level of personality and charm that you can't achieve by stealing other people's work. I think if you are going to make a game I would rather you used original characters that were badly sketched out in MS Paint than randomly slap together some sprites from other games.

  • You don't need to do this for every kind of game, but the way the platform object works you're just going to run into trouble.

    It's generally good practice to create invisible hitboxes for most sprites anyway as oppose to pixel perfect collision I think. I think it's a fairly common practice but I usually draw my backgrounds seperately in photoshop and then after importing the image, build the platforms using hitboxes also, which makes the whole thing run a lot smoother.

  • Cheers man, that's a great tip.

  • Yeah that's about as simple as it could have been

    Thanks for the help pal.

  • This might well be the dumbest question you've ever been asked regarding help and support but I just picked up construct yesterday so you can probably forgive me not being too well versed in the ins and outs.

    I've found that while trying to use the built in sprite editing program, using the resize canvas tool does not adjust the central point of the image and I can't find a way to move this. If I build the sprite in the default size and then use the Common tab in the properties to adjust the size then this resizes it AND adjusts the central point but this is not ideal if I wanted to use the built in sprite editor for anything more complex than square boxes which is what I was fiddling around with just now.

    Am I missing something completely obvious in adjusting the central point of a sprite or is it not possible when using the image editor?

    Thanks for your help.

  • This is a great engine, would you mind if I tried to tweak it slightly, maybe even downgrade it to a system similar to old DOS style RPG's like Eye of the Beholder?

    <img src="http://www.classicamiga.com/images/stories/jreviews/games/E/EyeOfTheBeholderIIAGA_004.png">

    It uses a UI and Mouse clicks to move around in a semi turn based fashion rather than the real time that you've used, but it's something I've always been interested in working on.

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  • Hey this is pretty neat, There seems to be a lot of glitches with the terrain generation or whatever but it's a great starter concept.