Kisai's Recent Forum Activity

  • I figured out that for some reason, you can't set values at 0 indexes. So I began using the X index of 1 to store which save file would be accessed. At this index, 1 = save file 1, 2 = save file 2, etc.

    And I thought I could use the Y index as a "subfolder" of sorts, since you can store values at X, Y. I was going to make the first Y index store Health, for example. So 1, 1 would store save file 1's health. 2, 1 would store save file 2's health. 3, 1, you get it...

    But apparently, for some reason, I couldn't use the value of 1 for the index of Y. For some reason, it treated y1 as x1. When I tried to store the variable of Health in x1, y1, it ended up being stored in x1 alone. So it had to be put in 1, 2. I couldn't use the index of 1 for the Y coordinate for some reason. Is it supposed to be like that?

  • Destroying it does nothing. I still end up losing control after awhile. But maybe it matters which Destroy I choose? There are two, after all.

    I probably should've mentioned that destroying it was one of the first things I did, and it was from doing that, that I ended up with losing control in the first place. This led me to believe I needed to keep it un-destroyed.

    ...Um... Hm... After skipping over the frame with the edit box (the file select screen, where an edit box is needed for creating a new game and entering your name), I still see that same problem. In fact, after deleting it entirely and running the application, I still lose control.

    I wonder if there's another edit box I have somewhere, or if it's completely unrelated to the edit box.

  • I would love if I could use this for my game, but as it stands, using it is pretty glicthy. It will inevitably make the player lose all control in the game and force them to close the application. I've tried everything I could think of, but it still insists on being fickle and screwing up the game long after the layout it appears on. Would there be any way of making it more stable? ^^

  • You can use Sine behavior to do it easly without any event.

    I didn't even know you could do that. Must be a new addition to sine. Neat.

  • Has anyone done a visual effect where an object might slowly have its transparency reduced to zero, then back up to 100%? If so, are there any nice effective ways of going about this? So far, the only thing I can think of is using a variable to determine when to raise or lower the transparency. If transparency = 100, set variable to 1. If variable = 1, reduce transparency every tick. If transparency = 0, set variable to 0. If variable = 0, increase transparency every tick.

    Would something like that be my only method of executing an effect like this?

  • Right now, I'm using a global variable for a certain task. There's three layouts at work here for a simple "Return to map" option in a pause menu. 1) The world map layout, 2) The pause menu layout, which runs on a modal layout object, and 3) The current stage itself.

    I've had to use a global variable to do this. On the stage the player is on, they pause. This freezes everything on the stage as the menu is brought up because it's a modal layout object. Upon selecting, "Return to map", a global variable is set to 1. Then the modal closes, and there's an event sheet on the stage itself that states, "If this global variable = 1, go to layout World Map".

    If I had a global function object, would that be able to replace using a global variable? Since global objects are a constant that never really go away, the modal layout could close, but the global function object could still be giving orders to return to the world map, right?

    The only reason I've used a global variable is because if I remember correctly, I couldn't go from one layout to another with the modal still running, and if I had an event on the pause menu to close the modal layout, and THEN go to the world map, it wouldn't happen, because the modal layout would already be closed before that command in the line.

  • Oh... Oh my god! The old forum?? It's still existing?! Oh... Oh, old forum, I mess you... ;_;

    Thanks. ^^

  • Since the forums have been completely wiped clean, there's no archive with a download of the CustomControls.csx file. I need that in order to open up an old .cap file I want to continue. Would anyone happen to have the plugin files?

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  • Well, I really hope I don't offend with all that, or make anyone else feel sad, but really, like the old saying goes, "Don't fix what isn't broken." I loved the old site just fine. There wasn't a single thing I wanted changed. The "Tutorials" section sounds promising, although I still liked everything still being on the forums. I'd say the most potentially damaging thing is the "Reputation" system. I hate it when forums have this clique-like mentality, and something like this isn't going to help. I'd prefer if everyone appeared to be an equal.

    Great, now I feel all worried I made the developers feel self-conscious. ;_; Now I feel guilt!

  • What is this!? What is this... new... crap!? o_o I can't believe it... This looks completely different... It's like the intention was to look like some professional, corporate web page. And this extends to the forums too?? ;_; It all looks so different, and I was put off by the appearance alone... But on top of that... Reputation Points!? What the hell is this?? @; Why are we having something like this now? If I thought the appearance alone killed the original spirit of Construct, this "rep points" definitely does... At least, for the community.

    Preview button! Not even you made it out unscathed?! They change how you work too?? ;.; Preview button, no!

    This makes me sad. ;_;

  • People on another site were talking about making games, and EVERY time I bring up Construct, my suggestions fall on deaf ears. Not this time, however. But... as I'll show you in the post, things didn't go well. ;_;

    Although, I should've expected something like this when he asked what the file extension of the projects were. I was like, "He couldn't be asking what the file extensions are. That's impossible! What does that matter? What would that prove? He must be asking what file types work with Construct and what it can do!"

    <img src="http://img.photobucket.com/albums/v294/Kisai/Screenshots/FailedConstruct.jpg" height="929" width="999" border="0" />

    I've failed you guys. ;.;

  • It seems Construct alone is giving me some information about my computer. When I start a new DirectX game and check Application properties, under "Effects", and specifically "Shader Version", it says "PS 0.0" and it's greyed out.

    This isn't specifically a Construct problem, but I WOULD like to be able to do more Construct stuff. Is there some way to enable my computer or video card to be able to have SOME kind of pixel shader? Maybe something can be done by searching for video drivers or something? ^_^;;

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Kisai

Member since 12 Nov, 2008

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