newt's Recent Forum Activity

  • youmakemetouchyourhandsforstupidreasons.ytmnd.com

    url has nothing to do with it.

    Hooked on ebonics, werked fer her.

  • Yeah random works well for this you could set the random to random (50) for x, and random (10) for y.

    That would get you a row of random objects, or random(300) +50 for x, and random (300) +10, for another row in another spot.

  • Well somebody(not me) took a 3d mesh of a skeleton, animated it into a walk cycle, then I'm guessing took two renderings. One with the torso, and one with the legs. Not terribly hard, just time consuming.

  • Let me ask this. Is there a reason for the sine behavior not returning to the original x,y coords?

    Im guessing it might be because I'm using multiple instances of the same behavior on one object.

  • Interesting question, as the current build's python is broke, and has been that way for some time.

    So falling back to the old standard of "if it ain't broke, don't fix it" really doesn't apply here.

    On the other hand will the next version of Python offer the same functionality? Probably... eventually, but starting out a lot of the modules that were available for the old version wont be backwards compatible.

    This is actually an issue that many programs that use scripting are finding these days, for example Blender use's an older version of python, but the develops won't upgrade for the fact that existing scripts made will be broke in a new version. Personally I've had this same issue with Gimp, as new versions come out, the very scripting language created for it is changed, breaking existing scripts, loosing functionality.

  • Even though we may not say it a lot, everyone here is so thankful for the project, and the time you spend on it.

    Also even though it's a "rough road" sometimes, we can't say thank you enough.

    So here's a little present, when you need inspiration:

    [attachment=0:1fnuwcth][/attachment:1fnuwcth]

    and a little warning to Rich, and Ashley.

    Your next.

  • Angle. An option to limit the angle turret can rotate within. Sometimes we have 'front' guns that only operate within a cone of 60 degrees, then there are full 360 'light' turrets.

    You can attach the turret behavior to the same sprite, then set the image point close to the pivot point for the same effect.... kind of, you just don't have a turret rotation.

  • Sounds good, more control would be nice.

    You could maybe do the last one, comparing variables as a workaround.

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  • Nice tut.

    Wink's great, and sooo much easier. Don't have to cut things up, don't have to worry about mistakes, just edit em out. Just so you know you can make your own buttons, gui, as well as a custom preloader.

  • Personally I kind of like it, sort of a cross between watercolors, and oils.

    Might be a nice stylization for a game, something different anyways.

  • <img src="http://i39.tinypic.com/250jhcg.png">

    Just messing around

  • Not quite there, perhaps a bit more black?

    Also oni means demon, so your essentially saying demon girl.

    So maybe something relating to that.

    How bout a like a snake eye in the o, with some long eyelashes?

    Edit, oops not girl, but giri... demon duty?

    ehh anyway the text might be confusing to some I guess..

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newt

Member since 12 Nov, 2008

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