newt's Recent Forum Activity

  • Try the object Image Manipulator.

  • Looking good, one minor thing, I think it should be Distance (Relative).

  • Stable yes, finished... probably not, but its got great potential, and he wants feedback.

  • Alright I get it now, thanks.

    [quote:1r76jtae]So change it in properties. Different instances of objects can have different values in their private variables in the layout.

    See I didn't know that was possible, did not know that each additional object dropped on the layout could have its own specs. Hidden feature I guess.

    Thanks again, now I've got tons to play with.

  • Ok... thanks, but wtf?

    First I haven't found anything explaining

    "" & Sprite.Value('var')[/code:2nyqp1db].
    Ok ampersand means add to the variable, but [code:2nyqp1db]""[/code:2nyqp1db] means huh?
    Second, every time I add a private variable, it automatically creates an initial value no mater what I do.
  • Sorry nope.

    The loops running fine, but it keeps putting everything on one spot. Initially I thought it was using the original "point", but now it seems its using the hot spot instead.

    Anyway I figured a work around, I had each sprite spawn a text with the object unique id, then I just wrote down that info, and made an event for each unique id... works fine.

    Now my next question, is there a way to get objects unique id without having to a get them at runtime?

  • Or use magic pink.

    Is there a better way than the way I was using?

    I thought the for each would work like a loop, and each picked by object's x, would add 1 to private variable "var", then I could use the variable to set to the points. Evidently its not even using the variable when placing the image to the points.

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  • Ok I have an image, and I have set up 5 image points numbered 1-5, and I want to take 5 duplicates of the same sprite and place them on the image with the 5 image points.

    Geez we really need a better way to pick from multiple instances, at least we do if you want the idiot savants like me to be able to use this thing.

    Any way this:

    System: 3 For each spot 0  ordered by spot 1 .x Ascending
    

    spotSet position to object citi 0 (image point spot 1 .Value('var'))

    spotAdd 1 to 'var'

    [/code:2m0fmwxl]

    Does not work, it places all sprites at the same image point, plus its not even getting any of the preset points, just the original "point" instead.

    Yes I know, I could simply create additional objects and do it that way, but I'm trying to optimize things as much as possible. I'm already getting "out of vram" errors as it is.

  • If you really want to improve things, I would suggest incorporating the image editor into the object layout. This would get rid of that modal window, and you could possibly incorporate a zoom for objects.

    Heck why not include the animation bar as well, you've already got frame selection built into the image editor, which is pretty much a redundancy.

  • Ashley's stated that he wants plugins to be licensed by the individual creator.

    They can be open, closed, sold even, as a separate entity.

  • Do you have a cap to post?

  • Why don't you just crop the circle?

    If you open the image up in the editor, then hit crop at the top it will do that for you.

    You can then set the circle wherever you want, or use events to set its x,y.

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newt

Member since 12 Nov, 2008

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