Sorry nope.
The loops running fine, but it keeps putting everything on one spot. Initially I thought it was using the original "point", but now it seems its using the hot spot instead.
Anyway I figured a work around, I had each sprite spawn a text with the object unique id, then I just wrote down that info, and made an event for each unique id... works fine.
Now my next question, is there a way to get objects unique id without having to a get them at runtime?