vdrake75 (if that is your real name), this forum is here to help people learn Construct.
If your not interested in doing that, then why do you continue to post here?
It would be nice, but it probably wont look very good since there is no 3d lighting.
The only time it would do that, that I can think of, is if your using overlap at offset.
That requires additional conditions to get all four sides.
Overlapping will check each pixel unless its set to point on collisions.
Also to do both x, and y you will probably need to do an additional condition.
Sorry don't have the cap, and as I remember the cap stopped loading several versions ago.
I think Glamthaus was it's creator.
Yeah, unless Pencil supports alpha channels, this method really wont work for anti aliasing.
Basically whats happening is that the editor has no way to know if certain pixels are semi transparent.
Try a group.
On object clicked
->system set group "spawn" enabled
-group "spawn"
every xxxxx miliseconds
-> system create object enemy at random() x,y
There's an fx called Blur motion, might try that.
You have the fx applied to the layer instead of the object?
Nice idea, would be nice to see it applied to the solid attribute all together.
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I think he was using it for the "push out" on solids.
Also, I'm not even sure you need to do stepping for something like this.
I'd be willing to bet Davo could do a platform movement with one condition using control states.
Well there's the grid behavior, but it's only horizontal, and vertical.
You could even use the custom movement behavior using the step method.
Member since 12 Nov, 2008