newt's Recent Forum Activity

  • When a sprite is created it's speed is set to default.

    So if you destroy the sprite with the new speed, the spawned sprite will have the old speed.

    http://dl.dropbox.com/u/666516/animspeedefault.cap

    Also dunno wtf is with the text in the cap.

  • ^What Data said

    Something like:

    On escape pressed

    system close

    Or

    Press f4.

  • Is that with display zoom, or layer zoom?

  • Apparently Toralord is much older than I thought, either that, or I'm having an lsd flashback.

    Anyway hi.

  • More than one way to skin a cat, but remember it always starts with a "Here kitty kitty", and ends with "Reeearww! hiss hiss!"

  • Yes, as I recall the image manipulator will usually set the background to 0 opacity... if the background is well defined.

    Problem is that not everyone's graphics card is the greatest, and importing this way can leave artifacts.

  • A shaped angular gradient is a quick way to add some lighting like that.

    Here's a layer mask for you to try out.

    <img src="http://dl.dropbox.com/u/666516/version_grandient.png">

    Layer mode set to screen should work.

  • Maybe somehow you've set it to "Use expression", instead of default?

  • Pretty cool plug actually. If you add a timeline you can do some interesting stuff.

    http://dl.dropbox.com/u/666516/scarypcspeaker.cap

    Happy Halloween. heh

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  • Fifty fifty chance... so it just might seem to always end up 90.

    Actually I would assume this is an issue with ticks, since the angle of the object is already 90 at the beginning of the event.

    Try a function

    -call function ("onetick")after delay 23ms

    -on function "onetick"

    --enemybox angle =0... do this

  • Draven, might want to check your links. That ones been gone several months.

    The kit is basically a collection of pixel art sprites you can arrange and create a sprite sheet.

    But its not available anymore.

    There is Charas, a web based system that's similar.

    As far as bones go, there's Anime Studio. Its got just about everything your looking for.

    It's available as a demo, and a pay version.

    There's also Synfig. It doesn't have bones, but it does have some very nice tweening.

    I understand a bones system is in the works tho....

    It's also open source, so it's free.

  • Same question here.

    It is possible to load animation from image with multiple images in grid, but i'm experiencing problems with alpha-channel (tried png, gif) - the animation frames are squares with white background instead of alpha.

    Added:

    Yes you can!

    http://www.scirra.com/forum/viewtopic.php?f=3&t=7400

    Once you get the right file type sorted I'd really suggest using Arima's suggestion.

    Loading an external animation via the image manipulator is quite an undertaking, as it requires you to skip a tick, and then load the frame.

    Not to mention the crop feature is a bit buggy, and there's no way to set the background to alpha.

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newt

Member since 12 Nov, 2008

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