newt's Recent Forum Activity

  • Yeah, it uses the image manipulator, but there's no calls to get r, g, or b used.

    Depending on what you need it for you just copy from the sprite, and get r,g,and b separately, or use the system expression RGB(ImageManipulator.GetR(X, Y), ImageManipulator.GetG(X, Y), ImageManipulator.GetB(X, Y)) to combine it

    Same goes for alpha, but that's separate from all the set options.

    Keep in mind you may have to wait a tick between reading and setting.

  • Yes, the image manipulator, but its kind of slow, but anything that reads from the gpu will be.

    I just posted a cap in the examples forum that uses it if your interested.

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  • To make procedurally generated slime.

    http://dl.dropbox.com/u/666516/guts.cap

    However you will need the Perlin plug, and it's somewhat fx heavy.

    2.0 at least

  • Try adding an image point to the image.

    Then :

    always

    ->text set position to imagepoint(x), imagepoint(y)

  • OK back on topic.

    If you could choose just one of those tools to help you make a game in Construct( ooops I said it again), which one would you choose?

    One that doesn't include loading a huge image, or a huge animation, a static 3d model that you can't get z heights, or z collisions on, and finally has a clear licensing agreement on what you can do with anything produced with said tool.

    Perhaps I am biased, but not in this, more over I am not a master. I am as you deferred, a hobbyist at best.

    However I am experienced, and I can say I've been where your at. I've looked all over for things to help, and I can tell you with out a doubt, wishing something worked, will not replace practice, experience and knowledge.

  • The line of sight behavior works for this, but since this is a space scenario Distance(x1, y1, x2, y2) should suffice.

    Basically what you want to do is compare the difference of space between the player, or obstacles, then if the enemy is within that radius have it do whats appropriate.

    There's also a nice little expression for aiming as well.

    http://www.scirra.com/forum/viewtopic.php?f=16&t=1378

  • Look at it this way. Why take the time to learn how to use all these different apps, when you can take the time and learn how to do it in Construct?

    For free.

    I'd also point out that loading an animation of an explosion is just about as pointless as loading a huge backgound.

  • [quote:3s3sf88k]The game looks great. Will the final title feature something like a scenario mode ?

    ^This

    Yeah, some plot would be awesome.

  • Thing is...

    Looking over that list, you can actually make apps that do most of that stuff using Construct.

  • ..... dramatic pause?

  • Well mean means average, so your curve will be any number in range of the mean up or down.

    So say your mean is 10, and the sigma is 10 you will get any random number between 10-10, and 10+10....

    At least that's my understanding, not getting those results however.....

    Oh, and you'll probably need an int() in there, for matching.

  • Well the hard part would probably be the picking, but I would think:

    for each?

    sprite set value"variable" to random(global value"ran")

    global add 1 to value "ran"

    Would be pretty close.

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newt

Member since 12 Nov, 2008

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