newt's Recent Forum Activity

  • It kinda depends on where the caps are. If its like 4 caps close to the transformer, or at least close to where the power cord comes in, then its probably... you guessed it part of the power supply, and should be repairable. If its after any transistors, or ic's then... your probably boned.

    It used to be you could go down to Radio Shack, and they would have some one there who could do minor repairs like that, but with the shift to cells... they may not, but give them a try first as they might at least know a someone who dabbles, since they still sell hobbyist parts.

    After that there's always the yellow pages. A good rule of thumb there is if they do tubes they do what your needing.

    As far as price I'd say anywhere from 5 to 50 on the caps, and 30 to 50 on the labor.

    If its just a solder job.

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  • Event groups are worth to implement !

    Here is why !

    When they are used accurately, they give you a very simple way to handle complex scenarii and state based actions, the most well know being in game menus !

    In the page above, I show how use groups to handle motion and handle user typed commands ! (see the link)

    They are nice, but we can use instance variables for now.

    Plus we have the boolean type which does speed things up a bit.

  • You would be better off having all the objects in the container destroyed on start, and then create one part of the container at start of layout.

    Since everything in a container is created if one is, and all contained objects are also picked you could simply tell the specific object what layer to go to.... all in the start of layout event.

    Then the only reason it would go to another layer is if you tell it to.

  • .... and then there's array's in instance variables. Lots of potential there.

    What would be nice is something similar to Lucid's "S".

    Sprite.variable(2) would give you the second value indexed in sprite's instance variable "variable".

    A stack for each variable... oh heck yeah!

  • I kind of liked being able to store data where ever I liked, and using str(), or int() when ever a specific type was needed.

    What about a 4th data type? One that lets you store anything.

    Then again I guess you could do that with string anyways......

    Meh, what ever floats your boat I guess.

    One thing, hows this going to play with data storage objects?

    Wont there need to be some sort of preference set?

  • The more the merrier, even if it is bad code. The beauty of open source is someone can always learn from those mistakes and fix it.

  • Z elevation relates to the camera position, where zoom goes to where your x/y position is on the layer.

    Basically Z height is a 3d representation saying that if this object is on this side of the camera offset the object a certain amount, and then offset some other amount if its on another side.

    And then if its right in front of the camera don't offset it.

    All of that based on a percentage .

    Edit:

    No idea whats up with the shadow caster.

  • That doesn't qualify it as a commercial license though.

    Generally speaking companies will need to use multiple copies for multiple employees.

    Your just assigning an arbitrary value to compensate for that.... right?

    Yeah, might wanna rethink that part.

    As it stands your just saying if they make more money, you want more as well.

    Probably not legally binding anyway, even if the amount is negligible... either way.

  • Any thoughts on using an open source compiler so we don't have to worry about license issues with MS?

  • Well its not very linear, but editing everything from one screen does seem appealing.

  • Why not split the behaviors up some? Like instead of a single platform behavior have the movements as separate behaviors like platform move left / right, or platform jump, platform double jump, platform super jump, etc.

    That way you could build up a nice selection, and mix and match. That is if you can get the behaviors to "play nice with each other", unlike physics, etc.

    Should be much easier to debug as well.

    Who's up for a interpolated movement?

  • That's interesting, but they would have to come up with a different license for the open sourced part. Gpl restricts selling anything other than the method of conveyance.

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newt

Member since 12 Nov, 2008

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