newt's Recent Forum Activity

  • Not sure if its doable, since the html5 exporter is already available, but a "blank" exporter that didn't actually export anything would solve the tester issues.

    Basically preview only test builds.

    Might get that exe exporter a jump start as well.

  • You mean completely different object type?

    As in a sprite, and a text object in the same family?

  • sprite.count +sprite2.count is probably what Tokinsom means.

  • Speaking of licensing....

    um, the credits are showing a reference to GPL.

    Might want to change that before some lawyer types crawl up you backside, and make blueprints for their summer home.

  • I get that error, as well as one called Appblock occasionally.

    Usually happens only when I first start up Construct, and run the first preview, or sometimes it happens when the system is taxed a bit, open browser, folders etc.

    Might try stopping everything else, and see if that helps.

    Also if you have an antivirus that does an active scan, its possible its causing things to load slow.

  • Might be better to put the sprite in a container with something like an array, and then store your variables in the array.

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  • Kinda funny how no limbs works well with bones.

    Anyway just a quick example, please forgive my walk animation.

    Feel free to expand, but don't steal Sci.

    He's a character from another one of my many other unfinished games.

    http://dl.dropbox.com/u/666516/scibones.cap

  • Take the size on file of one frame that is 16x16, and multiply that by 120.

    Your looking at 15+megs, and your trying to do 320 frames

    That's just not doable, on any hardware accelerated system.

    The pipeline just will not handle loading all of that all at once.

    Edit:

    Yeah what he said.

    Also wasn't Rayman originally a bones type of animation anyways?

  • 120 frames?

    It wont choke Construct, but it will strangle a lot of video cards.

    Perhaps this is more of a hardware issue rather than software issue.

    Honestly, a big game is doable. You just have to embrace its limitations.

    Asset management is key, beyond just checking pow^2.

  • Thanks, that explains a lot, although I have to admit I wasn't expecting xangrot.

    I was off on some tangent thinking, hmm ole with the vector object, or perhaps your catmull? heh

  • I agree wholeheartedly, but from form rather than function.

    I like the fact you can hide all that code.

  • An option would be nice, as I could see where someone would want to use get text for debugging.

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newt

Member since 12 Nov, 2008

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