newt's Recent Forum Activity

  • I thought it got put on hold after what happened with that lawn mower?

    Seems someone forgot to set user input disabled on the platform movement.

  • Should help a lot of people.

  • Well you did say you wanted a HEADer.

    http://dl.dropbox.com/u/666516/mrheader.jpg

  • Well if you follow the link, it describes the different methods of scaling much better than I can here.

    Most notably are the first three types. The first two are equivalent to what you have in Construct for the sake of speed. Then the third is the most commonly used, when speed is not an issue.

    So without being trying to be completely inappropriate, its just not an image viewer, and wasn't designed for large "high-res" images.

    Btw

    [quote:3czly5oh]Rule of thumb

    Scale down less quality loss.

    Scale up high quality loss.

    Is actually a big hint on how to deal with the issue.

    Another would be that you can shrink images in the layout editor without quality loss.

    And that when you take them back to their original size(runtime) there is no loss either.

  • Dpi is irrelevant here as it refers to printing. Anything you see on the screen is based on pixels.

    http://en.wikipedia.org/wiki/Image_scaling

    Rule of thumb

    Scale down less quality loss.

    Scale up high quality loss.

  • You might try Rojo's path plug. I made an example way back.

    http://www.scirra.com/forum/viewtopic.php?f=8&t=5962&hilit=newt+braid

    It might be outdated for newer versions of the plug.

    If it is just set the object placement on the path first, before you start the movement.

    Also check the forum Toralord did a version using "S".

  • I can think of a ton of other uses, card games, menus etc. Although set z index would make more sense, minus the nightmare of what happens to the other indices obviously.

    Edit:

    Then again z height is way different than z order when dealing with distortmaps.

  • It would appear that Moore's Law! does not necessarily correlate to better games.

    One would think that if developers had more time to develop on specific systems games would get better, but going "mainstream" seems to have the opposite effect regardless of technical abilities.

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    Since the files needed are freely available, couldn't you just create a zip of the files, changes, while keeping folder structure, and add that to the SDK?

  • [quote:2msn40p7]non-zero based, incidentally

    Perhaps the second parameter is.

    Cough, Boolean.

  • [quote:2m0f0d3x]I know it all, main reason why I don't want to use 3rd party plugins without extreme need is most of them are unstable and buggy. And even if this one is pretty stable I still want to know how to do things without plugs.

    Bad news for me is that I'm not very good at math

    Yeah, but the event solution is not exactly practical... math wise, as it's a workaround for a.... ehh, lets call it a feature rather than a bug.

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newt

Member since 12 Nov, 2008

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